edyn
Physics engine
A real-time physics engine built using the entity-component-system approach
Edyn is a real-time physics engine organized as an ECS.
634 stars
18 watching
26 forks
Language: C++
last commit: 20 days ago
Linked from 2 awesome lists
ecsentity-component-systementtgame-developmentnetworked-physicsphysics-enginephysics-simulation
Related projects:
Repository | Description | Stars |
---|---|---|
yelnats321/entityplus | An Entity Component System library for C++14 that decouples data from mechanics by using Entities, Components, and Systems. | 190 |
sebas77/svelto.ecs | A C# Entity Component System framework enabling data-oriented, decoupled, and maintainable game development. | 1,223 |
andygeiss/ecs | Builds a custom game engine using the Entity Component System concept in Go. | 128 |
phisko/kengine | A game engine built around an Entity-Component-System architecture with C++20 support and runtime extensibility | 606 |
dimforge/nphysics | A physics engine that simulates rigid body motion in 2D and 3D spaces using linear algebra and collision detection. | 1,624 |
idmillington/cyclone-physics | A physics engine designed to simulate complex physical systems in games and simulations | 943 |
qixi/fast_ecs | An Entity-Component-System library designed to efficiently handle entities and components in game development. | 14 |
srekel/phyxed-2d | A physics engine for 2D games and simulations with support for fixed-point math. | 29 |
kevinresol/exp-ecs | A macro-powered framework for building entity-component-system game engines | 59 |
netonjm/chipmunksharp | A C# implementation of a 2D physics engine with advanced collision detection and rigid body dynamics. | 80 |
outfox/fennecs | An Entity-Component System implementation in C# targeting .NET 8 | 229 |
leudz/shipyard | An Entity Component System focused on usability and flexibility in game development and general software development | 753 |
glassesneo/saohime | An extensible 2D game engine built around an Entity Component System (ECS) architecture | 11 |
guillaume-haerinck/met-ecs | A simple Entity Component System library designed to facilitate the creation and management of entities with components and systems. | 16 |
sergeymakeev/ecs | A software framework implementing an entity-component-system architecture for game development and other performance-critical applications. | 190 |