nphysics
Physics engine
A physics engine that simulates rigid body motion in 2D and 3D spaces using linear algebra and collision detection.
2 and 3-dimensional rigid body physics engine for Rust.
2k stars
57 watching
121 forks
Language: Rust
last commit: about 5 years agoLinked from 2 awesome lists
jointsphysicsphysics-enginerigid-bodies
Related projects:
| Repository | Description | Stars |
|---|---|---|
| A fast and lightweight 3D physics engine for .NET applications. | 45 | |
| A physics engine designed to simulate complex physical systems in games and simulations | 952 | |
| A physics engine for 2D games written in Haxe, providing collision detection and response. | 50 | |
| A Haxe implementation of a soft body physics engine | 17 | |
| A physics engine for 2D games and simulations with support for fixed-point math. | 29 | |
| A C# implementation of a 2D physics engine with advanced collision detection and rigid body dynamics. | 81 | |
| A C++ physics engine library for 3D simulations and game development | 1,556 | |
| A real-time physics engine and library for 2D games or demos, aiming to provide a modern and platform-independent solution. | 133 | |
| A module for defining directional vectors in force simulations with customizable angle and magnitude properties. | 4 | |
| A lightweight 3D physics engine written in JavaScript. | 1,801 | |
| A 2D physics engine with simulation and collision detection capabilities | 474 | |
| A research framework for simulating coupled FEM and rigid body dynamics with real-time collision detection and optimization. | 28 | |
| A real-time physics engine using an Entity-Component System design | 643 | |
| A .NET binding for NVIDIA PhysX 5, enabling physics simulations across multiple platforms and use cases. | 269 | |
| A physics engine demo specifically designed to work with the Luxe game engine | 1 |