FuzzyStateMachine
Game AI engine
An implementation of Fuzzy State Machine for creating game AI/bot/agent in video games.
An implementation of Fuzzy State Machine (FuSM) in ActionScript 3.0 for AI bot/agent in a video games
2 stars
1 watching
2 forks
Language: ActionScript
last commit: over 12 years ago
Linked from 1 awesome list
Related projects:
Repository | Description | Stars |
---|---|---|
pzuh/finitestatemachine | An implementation of Finite State Machine in ActionScript 3.0 for AI bot/agent in video games | 3 |
pzuh/hierarchicalstatemachine | Provides a framework for implementing hierarchical state machines in ActionScript 3.0 for AI bots and agents. | 2 |
pzuh/naive-bayespredictor | An implementation of a probability-based decision-making algorithm for predicting player actions in video games | 2 |
pzuh/decisiontree | An implementation of a binary decision tree using ActionScript 3.0 for AI bot/agent in video games. | 3 |
gmclan-org/fsm-ai-module | A finite state machine implementation for AI behavior in game development | 3 |
zzo38/freeheromesh | A puzzle game engine that allows users to define and program their own classes of objects in C. | 2 |
freefuiiismyname/ddz-ai | An implementation of the popular Duelyst deck-building game's AI decision-making system in a general-purpose programming language | 90 |
luxkun/regoap | A C# library implementing a real-time control architecture for autonomous character behavior in games | 1,037 |
pzuh/n-grampredictor | An n-Gram predictor algorithm implemented in ActionScript 3.0 to predict the next action based on saved data or sequences. | 4 |
danshumway/piglet | An experimental AI system designed to play classic Game Boy Color games through experimentation. | 43 |
sohomsahaun/snowstate | A finite state machine solution for GameMaker Studio 2. | 147 |
alexyakunin/boardgames | A real-time multiplayer board game web app built with .NET 5 and Stl.Fusion for live state synchronization | 71 |
mindagent/mindagent | An open-source platform for developing and testing AI-powered game agents | 79 |
davikingcode/citrus-engine | A professional-grade Flash game engine built on modern programming practices, allowing developers to focus on creating high-quality games. | 549 |
nguyenphuminh/corpse | A 2D text-based game engine with a simple command-line interface and batchfile scripting support. | 5 |