Piglet
Game AI
An experimental AI system designed to play classic Game Boy Color games through experimentation.
A LUA driven AI that plays classic gameboy color games using experimentation.
43 stars
10 watching
6 forks
Language: Lua
last commit: almost 10 years ago
Linked from 1 awesome list
Related projects:
Repository | Description | Stars |
---|---|---|
luxkun/regoap | A C# library implementing a real-time control architecture for autonomous character behavior in games | 1,034 |
outkine/pico-kit | A set of pre-built Lua libraries to simplify game development and physics simulation. | 74 |
libgdx/gdx-ai | An artificial intelligence framework for game development with Java, providing techniques such as steering behaviors, pathfinding, and decision making. | 1,215 |
erikbern/deep-pink | An AI system designed to play chess using deep learning techniques | 813 |
yui0/catgl | A 3D graphics engine designed to be easy-to-use and high-performance for game development on multiple platforms. | 19 |
camchenry/sock.lua | A Lua networking library designed to simplify the process of creating networked applications in LÖVE games. | 176 |
pzuh/fuzzystatemachine | An implementation of Fuzzy State Machine for creating game AI/bot/agent in video games. | 2 |
wheybags/freeablo | A modern reimplementation of the game engine used in Diablo 1 | 2,160 |
idbrii/love-gamepadguesser | A tool to guess the appearance of a gamepad and generate default art based on it | 8 |
weaselgames/godot_luaapi | A sandboxed environment for executing Lua scripts and modding in a Godot game engine | 397 |
bborn/howdoi.ai | An experiment in building a conversational AI chatbot with a large language model | 255 |
onzie9/quackle_self_play | Analyzing Scrabble AI gameplay by running the AI against itself 250,000 times | 0 |
limbonaut/limboai | A C++ plugin for Godot Engine 4 providing a combination of Behavior Trees and State Machines to create complex AI behaviors. | 1,265 |
hugoam/toy | A minimalist game engine built on top of two libraries, providing a simple and modular stack for creating 2D/3D games in native C++. | 1,565 |
gigoteur/unicornconsole | A cross-language project for building console-based fantasy games with a scripting interface. | 904 |