awesome-gbdev
by gbdev
A curated list of Game Boy development resources such as tools, docs, emulators, related projects and open-source ROMs.
AI summary
Game Boy dev resources
A curated collection of resources and tools for Game Boy development
- stars
- 4K
- forks
- 180
- watching
- 111
- awesome lists
- 3
- entries
- 349
What's in the list
349 links in 38 sections, with live GitHub stats.activeno commit in 2y
Introduction
Community
Documentation
- Pan Docs
The single, most comprehensive technical reference to Game Boy available to the public. Corrected, updated and maintained by the community
The Cycle-Accurate Game Boy Docs
A precise documentation by AntonioND to make a cycle-accurate Game Boy emulator
- Complete Technical Reference
by Gekkio
- Game Boy Architecture: A Practical Analysis
by Rodrigo Copetti
- Game Boy Project Report
Report of an hardware (on a Terasic DE1-SoC Board) developed as final project for the CSEE4840 Embedded Systems Design course at Columbia University
- gb-opcodes
Opcodes table
- RGBDS opcodes reference
A reference of all instructions, including short descriptions, cycle and byte counts, and explanations of flag modifications
Documentation / Game Boy Color
- GBC Hicolour notes
A technical note regarding Hicolour mode trick for Game Boy Color and its realization in the GBC game “Crystalis”
Documentation / Hardware
- DMG Schematics
Hardware schematics
- The Game Boy Project
Provides a study on the hardware and detailed constructional information for the implementation of three 8-bit bidirectional parallel ports
Related custom hardware
by Gekkio
ESP8266 GB Dev Board
Dev board for Game Boy accessories development, powered by ESP8266
ESP8266 GB Printer
A device that emulates the GB Printer and lets you retrieve images using WiFi
- fruttenboel
Page with loads of information on the hardware, custom boards to interface with the console and other related projects
- Game Boy hardware database
Data and photos of various types of Game Boy consoles
dmg-schematics
Schematics and annotated overlay for the DMG-CPU B chip, extracted from die photos, made with KiCad. Also contains Electric VLSI library with layouts for some of the cells and memories
Documentation / Peripherals
- Dan Docs
Obscure Game Boy hardware documentation
- Edge of Emulation
, a series of articles about emulating and investigating Game Boy accessories. Also available as in the GBE- emulator documentation
Documentation / Peripherals / Edge of Emulation
- Mobile Adapter GB
Internet connectivity and DLC on the Game Boy Color
- Pocket Sonar
A blue cart with built-in sonar hardware
- Zok Zok Heroes
Zok Zok Heroes' Full Changer, a motion-activated accessory
- Infrared Madness
Infrared communication on the Game Boy Color
- Barcode Boy
The first Game Boy card-scanner
- Barcode Taisen Bardigun
A late 90s DMG-GBC barcode reader
Documentation / Peripherals
Game Boy Camera RE
Documentation about GB Camera and tools used to reverse engineer it by using Arduino
- The Game Boy Printer
An in-depth technical document about the printer hardware, the communication protocol and the usual routine that games used for implementing the print feature
- Ben Heck Reverse Engineers Game Boy Printer
(Errata: the used thermal paper is expired, 4 colors are actually printable)
Arduino Game Boy Printer Emulator
Emulating a Game Boy Printer via the Game Boy Link cable with an Arduino
Documentation / Cartridges
- GB Flash Cartridges for Sale
A List of available, ready-made Game Boy Flash Cartridges
AntonioND's docs
Corrected schematics and infos on cartridge header data
- Gekkio's Game Boy cartridge types
An overview on existing cartridge types
Documentation / Cartridges / Gekkio's cartridge analysis:
- MBC1
;
Documentation / Cartridges / Pinout, registers descriptions and VHDL code of some cartridge types on Tauwasser's wiki:
Documentation / Cartridges
- Game Boy Cartridges Schematics
Schematics for MBC2 and MBC3 types
- MBC1+RAM+Battery cartridge Schematic
First schematics by Jeff Frohwein
- MBC1 and MBC2 cartridges circuits
and explanation on how these MBC bank switch and control RAM
- GB Rom List
Navigable table of every game released with details on their cartridges
- Emulating a GameBoy Cartridge
Emulating the functionality of a Game Boy cartridge with the development board STM32F4
- Wolf
Game Boy cartridge with co-processor
Homebrew-Gameboy-Cartridge
Eagle library, schematic, and board files for a cartridge PCB using an Atmel AT49F040 as ROM
Homebrew Gameboy Color Cartridge
Board layout for an EEPROM powered cartridge
Nekocart
Open-source flash cartridge using an Xilinx CPLD as MBC5 ( )
- Reiner Ziegler's Game Boy page
Commercial and homemade programmable cartridges and programming systems. Tutorials, wiring and schematics provided
Gameboy-MBC5-MBC1-Hybrid
CPLD implementation of a MBC5/MBC1 Hybrid cartridge
- Introduction to Game Boy Hacking
Workshop introducing basic assembly, debugging and reverse engineering
GBSOUND.txt
A document detailing the Game Boy sound engine
- gbdev FAQs
Must read by Jeff Frohwein
- Game Boy Bootrom
Commented dump of the DMG bootrom
- Gameboy 2BPP Graphics Format
Information on how the Game Boy interprets VRAM tile data to color pixels
Emulator Development
- Reverse Engineering fine details of Game Boy hardware
43 minutes talk by Gekkio given at Disobey 2018 ( )
Emulation of Nintendo Game Boy
Overview of the Game Boy hardware with the perspective of building an emulator
- DMG-01
An educational Gameboy Emulator in Rust and a companion book explaining its development. * - is a talk given at Rust Fest 18 about this
- Building a Game Boy emulator in JavaScript
Step by step tutorial
- 0dmg
Learning Rust by building a partial Game Boy emulator
- RealBoy Emulator
A series of posts about the design and implementation of the RealBoy Emulator
- Codeslinger
Another series of posts documenting the building of an emulator
- binjgb rewind
Implementing a *rewind- feature
- binjgb on the web
Porting of the binjgb emulator to Web Assembly
- binjgb debugging hangs
Investigations on emulations quirks
- Decoding Gameboy Z80 opcodes
How to algorithmically decode Game Boy instructions (as opposed to writing one huge switch-case statement)
- About swotGB
Notes about the development of a Game Boy emulator in JavaScript
Game Boy Doctor
A command line tool for comparing logs from your emulator to those from a known-correct one. Useful for line-by-line debugging of Blargg's test ROMs
Emulator Development / Testing
144p Test Suite
Port of Artemio Urbina's 240p Test Suite to the Game Boy
dmg-acid2
and - Basic PPU rendering tests
Software Development / Assemblers
Software Development / Compilers
GBDK
Maintained and modernized GBDK (Game Boy Development Kit) powered by an updated version of the SDCC toolchain. Provides a C compiler, assembler, linker and a set of libraries
Software Development / Compilers / GBDK
Software Development / Compilers
- Turbo Rascal Syntax Error
Complete suite (IDE, compiler, programming language, resource editor) intended for developing games/demos for 8 / 16-bit line of computers, including the Game Boy and Game Boy Color
- RGBDS-Live
In-browser coding environment to try out RGBDS
Wiz
A high-level assembly language for writing homebrew on retro console platforms (Game Boy, NES, Atari 2600, and more)
gbforth
A Forth-based Game Boy development kit
- gbasm-rs
An opinionated Rust based compiler for Game Boy z80 assembly code
gbasm
A JavaScript based compiler for Game Boy z80 assembly code
- tniASM
Macro Assembler
Assembler
Assembler written in Swift
llvm-gbz80
/ - Clang/LLVM port to the GBZ80 CPU (similar to the deprecated )
gbdk-go
A compiler translates Go programs to C code. The output C code is built into GB ROM by GBDK
Rust-GB
A compiler and library that enable the development of GB ROMs using Rust
Software Development / Tools
ZGB
A little engine for creating games for the original Game Boy (expands gbdk, more info )
- Retr0 GB
An engine for creating games (expands GBDK)
- GBExtended
C library extending gbdk
gbdk-lib-extension
A small set of sources and tools for the Game Boy Development Kit by Michael Hope
mgbdis
Game Boy ROM disassembler with RGBDS compatible output
- ROM Header Utility
An online tool to inspect and modify a ROM's header data, including the logo
romusage
Command line tool for estimating usage (free space) of Game Boy ROMs from a .map, .noi or ihx file. Works with GBDK-2020 and RGBDS
awake
Game Boy decompiler
Game Boy Text Tools
Set of tools for text manipulation and translation of Game Boy ROMs written in Node.js
evscript
A scripting language for the Game Boy, useful for enemy AI, dialogue, animations, and coroutines
evunit
A unit testing program for assembly code
opcode_count
Generates statistics on which CPU instructions are run the most often using Python and Emulicious
Game Boy Tile Data Generator
HTML5 / JS web application that will convert bitmap images to hexadecimal data appropriate for use in tile based graphical applications, specifically GB
- Harry Mulder's GB Development
Some sources and home of Game Boy Tile Designer (GBTD) and Game Boy Map Builder (GBMB) tools
GBTiles
Converts .GBR files created with Harry Mulder's Tile Designer (GBTD) and .GBM files created with Harry Mulder's Map Builder (GBMB) to different formats for use with the Game Boy and GBDK
bmp2cgb
Graphics converter for Game Boy Color development providing real time palette adjustments
png2gb
CLI tool to convert image file to game boy .c array
GB-convert
Game Boy tile conversion and map editor tool (converts to assembly)
- brewtool
A collection of primitive editor/converter tools for making assets used with homebrew ROM development
vtGBte
A minimalistic ncurses tile editor
tpp1
Definition and specification of a custom GB/GBC memory/hardware mapper, as a functional superset of MBC
libstdgb
A C library of useful Game Boy operations (SDCC)
Tilemap GB
GIMP image editor plug-in for importing & exporting GBMB and GBTD tilemaps and tilesets (as bitmap images or .GBM/.GBR files)
Tilemap Helper
GIMP image editor plug-in for optimizing tile maps and tile sets
Tilemap Studio
A tilemap editor for Game Boy, Color, Advance, and SNES projects. Written in C++ with FLTK
Superfamiconv
Flexible and composable tile graphics converter supporting Super Nintendo, Game Boy, Game Boy Color, Game Boy Advance, Mega Drive and PC Engine formats
cart-dumper
Game Boy Cartridge Dumper ROM
gbcamextract
Extracts photos from Game Boy Camera saves
Game Boy LCD sniffing
Sniff your Game Boy's LCD using a logic analyzer
swapdump
Diagnostic utility for Game Boy flashcarts
Gameboy-LinkUp
Game Boy LinkUp serial cable networking project
DevSound
Sound driver embeddable in homebrews which supports pulse width manipulation, arpeggios, and multiple waveforms
- Carillon Player
Music Engine
GBT PLAYER
A music player library and converter kit
mmlgb
A MML parser and GBDK sound driver for the Nintendo Game Boy
XPMCK
An MML based music compiler with support for Game Boy & Game Boy Color
GBSoundSystem
A modernized audio driver for GameBoy Tracker (aka the Paragon 5 music player)
hUGETracker
A music tracker based on OpenMPT, focused on ease of use, compact output, and embeddability in homebrew games
CBT-FX
A GBDK-2020 sound effect driver compatible with FX-Hammer sound effects
Programming / ASM
hardware.inc
Standard include file containing Game Boy hardware definitions for use in RGBDS projects
- Assembly tutorial by David Pello
Good document to learn to produce working asm code for gb. Brief explanations of many important topics. Many examples with commented source code
assemblydigest
Exploring Game Boy programming techniques:
Programming / ASM / assemblydigest
Programming / ASM
- Beginner's Guide to Reverse Engineering GB
Some starting tips on disassembling and reverse engineering
- Super Game Boy development
Step by step tutorial to implement Super Game Boy features (frame and palettes)
- GameBoy programming tutorial: Hello World!
Step by step tutorial
DMGreport
Game programming tutorials in assembly
- OAM DMA tutorial
Example of how to use OAM DMA in assembly
Game Boy Assembly Programming for the Modern Game Developer
An e-book about making Game Boy games in Assembly
- dev'rs ASM section
A lot of working demos and sources
EmmaEwert's experiments
A collection of prototype programs, mostly just toying around. Among others, a daylight effect, transparency and a weather effect
DeadCScroll
A detailed tutorial on how to make the screen wobble, among other "raster effects"
rgbds-template
Basic hello-world example for Game Boy using RGBDS
- Game Boy Assembly Language Primer
Simple template code with memory defines, copy routines and IBM font tilemap
bootstrap.gb
An example Game Boy project
Gameboy Boilerplate
Boilerplate project to move quicker into the actual assembly code for your game
GingerBread
A software library for making your own Game Boy games. It is made to be used alongside the book which also doubles as documentation
gb-vwf
Library to print variable-width text, comes with a demo
gb-boilerplate
A template for starting Game Boy projects, providing a Makefile for infrastructure
gb-starter-kit
An expansion on the above, including base library code as well to get started faster
gb-template
A template with basic functions such as joypad input, DMA transfers, and map/tile data loading
gbz80-highlight
Notepad+- and gedit syntax highlighting files for RGBDS assembly
- Vim syntax file for the Game Boy assembler RGBASM
Vim syntax highlighting for RGBDS assembly
Vim syntax file for RGBDS
Another Vim syntax highlighting file for RGBDS assembly
- sublime-rgbds
A Sublime Text 3 package for RGBDS, including syntax highlighting and some completion snippets
rgbds-vscode
Visual Studio Code language extension for RGBDS GBZ80 Assembly
rgbds-mode
Emacs major mode for RGBDS assembly
Programming / C
8-Bit Wonderland
Well-written introductory document about how the Game Boy works and how to start developing working code for it
Grooves Game Boy Programming
A complete set of lessons about implementing various game mechanics in a Game Boy game
- How to Write a Simple Side Scrolling Game
Old (but still relevant) tutorial
- GBDK Tutorial
Fairly minimal game demo for getting started with GBDK
- GBDK Sprite
Presents a workflow for getting multiple sprites to display and animate
- GBDK Color
Extends your knowledge of basic spriting on the Game Boy by adding colors to sprites, backgrounds and the window layer
- GBDK Joypad
Details the use of the joypad with GBDK
- Game Boy home of Flavor
Some full games and sources
- GBDK Configuring and Programming Tutorial
Configuring GBDK, Using Tiles, Colliding Sprites, GBTD, GBMB, Memory Management and ROM Banking
- GBDK Programming Video Tutorials
A series of video tutorials introducing beginners to programming with GBDK
- Larold's Jubilant Junkyard
A collection of detailed GBDK-2020 based tutorials
Homebrews
- Homebrew Hub
A community-led attempt to collect, archive and preserve every unlicensed and homebrew game released for Game Boy. Entries are playable online
Homebrews / ASM
GB303
GB303 wavetable-based TB-303 style synthesizer for the Nintendo Game Boy
kupman
and some other projects
GBSlides
A simple Game Boy Powerpoint-like slides viewer
Pokered-gbc
Pokémon Red remade with full GBC support
StefaN
Fourway Breakout clone
desgb
DES encryption
waveform-gb
Program visualizing the wave form used by the wave channel. The wave form can be edited freely and playback of the wave is updated immediately
- vectroid.gb
Developed with gbasm
- Quartet
Puzzle game for the Game Boy (Color) and Super Game Boy
Homebrews / C
Bubble Factory
*Vanilla- SDCC (no gbdk)
GBC Atari Boxing
Atari 2600 Boxing clone for the Game Boy (Color)
GB raycaster, Vision-8
and some other projects
Tobu Tobu Girl Deluxe
An arcade platformer for the Game Boy (Color)
Dino's Offline Adventure
A clone of the Google Chrome offline game
dino-gb
Another clone of the Chrome game
Evoland.gb
A port of the first level of Evoland
Petris
A puzzle game of shapely pets for the Game Boy Color ( )
Infinity
RPG developed by Affinix Software primarily between the years 1999 and 2001. The game never found a publisher and was eventually canceled. Got recently released with the full source, development tools and workflows
- Black Castle
Side scrolling platformer for the Game Boy ( )
- Genesis
Shmup for the Game Boy ( )
- Powa!
Side scrolling platformer for the Game Boy (Color) ( )
- Cavern
( )
Homebrews / GB Studio
- Soul Void
Interactive horror fiction
Homebrews / Demos
matrix-rain-gb
A Matrix digital rain effect in assembler
GBVideoPlayer
A technical demo demonstrating how the Game Boy LCD controller can be hacked to make a Game Boy Color play a full motion video in color, together with music
GBVideoPlayer2
The second iteration of the above demo, which increases the resolution, adds
Reverse Engineering
pokemontools
a python module that provides various reverse engineering components for various Pokémon games
- Reverse Engineering a Gameboy ROM with radare2
A walkthrough to reverse engineer a Game Boy ROM challenge using radare2
- Disassembling Link's Awakening
A series of blog posts about disassembling Link's Awakening DX
- DMA hijacking
A simple technique that allows you to run custom code in most GB/SGB/CGB games, provided you have an ACE exploit
Reverse Engineering / Game Disassemblies
pokegold-spaceworld
Pokémon Gold and Silver 1997 Space World demo
Tetris
Complete Tetris disassembly
Game Boy Camera / Retrieving images
Arduino Gameboy Printer Emulator
Emulate a gameboy printer via the gameboy link cable
ESP8266 Game Boy Printer
A device that emulates the Gameboy Printer and lets you retrieve images using WiFi powered by an ESP8266
WiFi GBP Emulator
A GameBoy printer emulator which provides the received data over a WiFi connection
Game Boy WiFi Printer - D1 Mini Shield
Game Boy Printer interface shield for D1 mini/mini Pro ESP8266 boards
Game Boy Printer Sniffer
Sniff packet communications between a Game Boy and the Printer
Game Boy Camera / Changing the camera's behavior
- Game Boy Camera to Canon Lens mount
based on the above
game-boy-camera-frame-replacer
Manipulate the ROM of a camera to include custom frames
Game Boy Camera / Post processing
Game Boy Printer Paper Simulation
Generate as-if-printed images of digital printed images
Game Boy Printer Web
Gallery app for to the Game Boy camera: import pictures from exports or cartridge dumps and choose color palettes
Related projects
- GB Studio
Drag and drop game creator with simple, no knowledge required, visual scripting
Related projects / GB Studio
Related projects
ArduinoBoy
Serial communication (MIDI) from an Arduino to the Game Boy for music applications such as LittleSoundDJ, Nanoloop, and mGB
papiGB
Game Boy Classic fully functional FPGA implementation from scratch
fpgaboy
Implementation Nintendo's Game Boy console on an FPGA
Piglet
A LUA-driven AI that plays classic Game Boy color games using experimentation. In active development
Ostrich
A Game Boy Sound System player written in Swift
mGB
A Game Boy cartridge program that enables the Game Boy to act as a full MIDI supported sound module
GBVisualizer
Demonstrating the use of two undocumented Game Boy Color registers, nicknamed PCM12 (FF76) and PCM34 (FF77), which can be used to read the current PCM amplitude of the 4 APU channels
ArduinoGameBoy
Arduino based Game Boy cartridge reader and writer
gameboy-brainfuck
Brainf*ck interpreter
gbfk
Brainf*ck interpreter, with input
gb-save-states
Patches to add save state support to Game Boy games when playing on the original hardware
gbcpu
A CPU and peripherals implementing the Game Boy instruction set and functionality
- Pokemon Pocket Computer:
What is it and how to use it to make cheat codes
- Booting the Game Boy with a custom logo
Bypassing the Nintendo logo check
- part 1
Making a Game Boy game in 2017: A "Sheep It Up!" Post-Mortem ( , )
- Nintendo's fake logos
Every cartridge has to show the authentic logo to be considered valid and be run, but obviously some companies managed to exploit the check system
liblsdj
Utility library for interacting with the LSDj save format (.sav), song files (.lsdsng) and more
lsdpatch
Tool for modifying samples, fonts and palettes on LSDj ROM images
Game Boy video effects
Some little experiments using the STAT interrupt to do funny video manipulations
gbos
A basic operating system for the Game Boy
- Work Master OS
Russian multi tasking operating system
VerilogBoy
Game Boy compatible console Verilog RTL implementation
GBCamcorder
Lo-Fi portable video recorder using a GameBoy Camera cartridge
GBCartRead
Read ROM, Read RAM or Write RAM from/to a GameBoy Cartridge
GBxCart-RW
A device for reading game ROMs, save games and restoring saves for GB, GBC and GBA carts from your PC via USB
Related projects / Directories
- The Game Boy Archive
A library of Game Boy related software, hardware and literature. Aimed to mirror and preserve old and fragmented contributions from the last three decades
The Game Boy Archive - Salvage
Historical archive of software, old articles, FAQs and various documents
Related projects / Websites
- devrs.com/gb
Old home of the scene: examples, sources, complete documentation, guides, tutorials and various tools
- pdroms.de
Game Boy releases
- Handheld Underground
Unlicensed games, blog posts about Game Boy, home of the hhugboy emulator
Nothing in this list matches your filter.
Featured in 3 awesome lists
Each link jumps to the spot where the list mentions awesome-gbdev.