mgbdis
ROM disassembler
Disassembles Game Boy ROMs into assembly code compatible with RGBDS
Game Boy ROM disassembler with RGBDS compatible output
252 stars
10 watching
38 forks
Language: Python
last commit: about 1 year ago
Linked from 1 awesome list
disassemblergame-boygameboyreverse-engineeringrgbds
Related projects:
Repository | Description | Stars |
---|---|---|
gbdev/rgbds | An assembler/linker toolchain for creating software for the Game Boy and Game Boy Color consoles. | 1,352 |
mattcurrie/gb-save-states | Adds save state support to Game Boy games on original hardware using patches | 153 |
pret/pokeyellow | Disassembling Pokémon Yellow's ROM to reverse-engineer its game logic and layout. | 717 |
vinheim3/tetris-gb-disasm | A disassembly of the Tetris game for the Game Boy, providing detailed assembly code and supporting materials. | 25 |
sanqui/hm3 | Partial disassembly of Harvest Moon 3's Game Boy Color game with scaffolding for translation projects | 18 |
lanhikari22/gba-ida-pseudo-terminal | Tools for disassembling and analyzing Game Boy Advance game data using IDA Python commands | 13 |
lancekindle/dmgreport | A tutorial repository containing minimal assembly code examples for teaching Game Boy and Game Boy Color game programming basics | 59 |
gbdev/hardware.inc | Standard reference file containing definitions for Game Boy hardware specifications | 119 |
bonsaiden/gbasm | Compiles Gameboy z80 assembly code into an executable ROM image | 130 |
mattcurrie/mealybug-tearoom-tests | Verifies correctness of Game Boy emulator's PPU register handling during STAT mode 3 | 59 |
liorst4/uxn-disassembler | Disassembles UXN virtual machine roms into textual representation | 6 |
wisk/medusa | An interactive disassembler for reverse-engineering and analyzing binary code | 1,041 |
nezticle/rgbds-template | A basic GameBoy development template using Assembly language and RGBDS | 42 |
kubkon/zig-dis-x86_64 | A disassembler and encoder library for x86_64 machine code written in Zig. | 35 |
mattcurrie/dmg-acid2 | A test suite to verify the accuracy of Game Boy emulators' pixel processing unit emulation. | 181 |