limboai
AI behavior system
A C++ plugin for Godot Engine 4 providing a combination of Behavior Trees and State Machines to create complex AI behaviors.
LimboAI - Behavior Trees and State Machines for Godot 4
1k stars
18 watching
48 forks
Language: C++
last commit: 4 days ago
Linked from 1 awesome list
artificial-intelligencebehavior-treegame-developementgodot-enginegodot4state-machines
Related projects:
Repository | Description | Stars |
---|---|---|
drhayes/beehive.lua | A Lua implementation of a behavior tree data structure for AI decision-making in games and other applications. | 15 |
litanlitudan/skyagi | A tool for simulating human-like behaviors in language models using generative agents | 764 |
luxkun/regoap | A C# library implementing a real-time control architecture for autonomous character behavior in games | 1,029 |
libgdx/gdx-ai | An artificial intelligence framework for game development with Java, providing techniques such as steering behaviors, pathfinding, and decision making. | 1,214 |
danshumway/piglet | An experimental AI system designed to play classic Game Boy Color games through experimentation. | 43 |
mahaloz/daila | A unified interface for interacting with AI systems in decompilers. | 556 |
aigamedev/btsk | A set of tools and libraries for building behavior tree-based decision-making systems in games | 455 |
thesheeep/godotdetour | A GDNative plugin that enables fast and stable 3D navigation in Godot | 121 |
openai/neural-mmo | A framework for creating agents that can scale to the complexity of the real world by simulating a massively multiagent game environment | 1,586 |
relintai/voxelman | An editor-integrated voxel engine module for Godot game development | 98 |
gtokai/ligar-cobranca | Automates calls to debt collection companies with an endless loop of voices. | 1,786 |
lupoglaz/godotaigym | Enables training of reinforcement learning models with PyTorch on Godot Engine using shared memory | 214 |
robotis-git/turtlebot3_autorace | Autonomous driving system for a robotic platform using computer vision and navigation algorithms. | 88 |
bborn/howdoi.ai | An experiment in building a conversational AI chatbot with a large language model | 255 |