sonic2

Game engine

An implementation of Sonic the Hedgehog 2 game logic in Haskell

Sonic the Hedgehog 2 in Haskell

GitHub

67 stars
7 watching
4 forks
Language: Haskell
last commit: almost 3 years ago

Related projects:

Repository Description Stars
haskell-game/fungen A lightweight game engine written in Haskell for creating 2D games using OpenGL. 90
haskell-game/sdl2 Haskell bindings to the SDL2 library provide access to its functionality for creating games and interactive applications. 362
egonschiele/actionkid A framework for building 2D games in Haskell using the Gloss library. 49
i3ck/hge2d A 2D game engine written in Haskell for creating interactive games with dynamic state and rendering functionality 89
mchakravarty/haskellspritekit A Haskell binding to Apple's SpriteKit framework for building 2D games and animations 173
haskell-game/bgfx Haskell bindings to a cross-platform graphics API 32
asivitz/hickory A game engine framework for Haskell that provides modular tools and utilities for building 3D interactive programs. 67
nandor/hcraft A Haskell implementation of a 3D game clone with a focus on gameplay mechanics and level generation 95
haskell-game/tiny-games-hs A collection of 10-line Haskell games showcasing the language's suitability for game development. 161
indianakernick/simpleton-engine A C++ library for creating 2D games with support for sprite animation, tile-based grids, and basic pathfinding. 51
thunder-engine/thunder A cross-platform game engine with modular architecture for creating 2D and 3D games. 548
lambdahack/lambdahack A Haskell-based game engine library for creating ASCII roguelike games with procedural generation and tactical combat. 626
def-/gifstream A tool for creating interactive games in Haskell by integrating GIF streams with web browsers. 202
hugoam/toy A minimalist game engine built on top of two libraries, providing a simple and modular stack for creating 2D/3D games in native C++. 1,567
pikachuxxxx/fireworks-engine A game engine for creating 2D and 3D sandbox games with features like physics, animation, and rendering. 38