bgfx
Graphics library
Haskell bindings to a cross-platform graphics API
Haskell bindings to bgfx, a cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
32 stars
7 watching
1 forks
Language: Haskell
last commit: almost 9 years ago Related projects:
Repository | Description | Stars |
---|---|---|
swiftgfx/swiftbgfx | Cross-platform rendering library bindings in Swift | 80 |
akira13641/pasbgfx | Pascal bindings to the C API for BGFX, providing a way to access and use the cross-platform graphics library from Pascal. | 20 |
haskell-opengl/opengl | A set of Haskell libraries providing bindings to the OpenGL graphics API. | 147 |
archie3d/juce_bgfx | An implementation of bgfx rendering from within a JUCE application with alternative rendering via nanovg. | 21 |
haskell-game/fungen | A lightweight game engine written in Haskell for creating 2D games using OpenGL. | 90 |
bindbc/bindbc-bgfx | D language bindings to bgfx graphics library | 9 |
jazzbre/bgfx-beef | A wrapper around the bgfx graphics library for the Beef programming language | 12 |
cloudwu/lua-bgfx | A Lua binding to the bgfx rendering library | 233 |
snappertt/bgfx-header-extension-library | A C library providing a set of utility functions and effects to simplify graphics rendering with the bgfx library. | 41 |
haskell-game/sdl2 | Haskell bindings to the SDL2 library provide access to its functionality for creating games and interactive applications. | 362 |
jnadro/pybgfx | Python bindings for the bgfx game engine | 74 |
james4k/go-bgfx | A Go wrapper around Branimir Karadžić's bgfx rendering library | 60 |
haskell-opengl/glut | A Haskell binding for OpenGL, enabling cross-platform 3D graphics development in the Haskell programming language. | 61 |
gamefoundry/bsf | A C++14 library providing a unified foundation for real-time graphical applications | 1,748 |