bgfx
Graphics library
Haskell bindings to a cross-platform graphics API
Haskell bindings to bgfx, a cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
32 stars
7 watching
1 forks
Language: Haskell
last commit: over 10 years agoRelated projects:
| Repository | Description | Stars |
|---|---|---|
| Cross-platform rendering library bindings in Swift | 80 | |
| Pascal bindings to the C API for BGFX, providing a way to access and use the cross-platform graphics library from Pascal. | 20 | |
| A set of Haskell libraries providing bindings to the OpenGL graphics API. | 147 | |
| An implementation of bgfx rendering from within a JUCE application with alternative rendering via nanovg. | 21 | |
| A lightweight game engine written in Haskell for creating 2D games using OpenGL. | 90 | |
| D language bindings to bgfx graphics library | 9 | |
| A wrapper around the bgfx graphics library for the Beef programming language | 12 | |
| A Lua binding to the bgfx rendering library | 233 | |
| A C library providing a set of utility functions and effects to simplify graphics rendering with the bgfx library. | 41 | |
| Haskell bindings to the SDL2 library provide access to its functionality for creating games and interactive applications. | 362 | |
| Python bindings for the bgfx game engine | 74 | |
| A Go wrapper around Branimir Karadžić's bgfx rendering library | 60 | |
| A Haskell binding for OpenGL, enabling cross-platform 3D graphics development in the Haskell programming language. | 61 | |
| A C++14 library providing a unified foundation for real-time graphical applications | 1,748 |