chrono
Physics simulator library
A high-performance C++ library for simulating the dynamics of complex systems with rigid and flexible bodies, fluid-solid interactions, and other phenomena
High-performance C++ library for multiphysics and multibody dynamics simulations
2k stars
115 watching
472 forks
Language: C++
last commit: almost 2 years agoLinked from 4 awesome lists
flexible-bodyfluid-solid-interactiongranular-dynamicsmodelingmultibody-dynamicsphysics-enginephysics-simulationroboticssimulationvehicle-dynamics
Related projects:
| Repository | Description | Stars |
|---|---|---|
| A C++ library for simulating and analyzing dynamics of robots with floating bases | 177 | |
| A particle-based simulation library for real-time applications | 675 | |
| A research framework for simulating coupled FEM and rigid body dynamics with real-time collision detection and optimization. | 28 | |
| A C++ library for simulating and controlling robots with kinematics, dynamics, motion planning, and collision detection. | 968 | |
| A C# 3D physics simulation library with features like constraints and continuous collision detection. | 403 | |
| Simulates an x86-64 CPU architecture in C++ | 195 | |
| A high-performance 2D physics simulation system with realistic collision detection and response capabilities. | 678 | |
| A software framework for simulating the motion of multiple rigid bodies in 3D space. | 35 | |
| A real-time physics engine and library for 2D games or demos, aiming to provide a modern and platform-independent solution. | 133 | |
| A C++ library that supports the physically-based simulation of mechanical effects using a position-based approach | 1,953 | |
| A modern C++ library for simulating arbitrary quantum processes | 549 | |
| A framework for simulating spin dynamics in magnetism science | 121 | |
| An interactive particle simulation system | 10 | |
| A C++ physics engine library for 3D simulations and game development | 1,556 | |
| A JavaScript physics simulation library with features like rigid body simulation and ray tracing. | 147 |