voxeliq
Game Engine
An open-source block-based game engine written in C#
voxeliq is an open source block-based game engine implementation developed with C#
163 stars
35 watching
43 forks
Language: C#
last commit: about 5 years ago
Linked from 3 awesome lists
Related projects:
Repository | Description | Stars |
---|---|---|
| A multiplayer game engine built on Rust that aims to recreate the Minecraft experience. | 155 |
| An engine for creating voxel-based games with plugin support and online multiplayer capabilities | 128 |
| A voxel game project built with OpenGL 4.6 and written in Zig, featuring a procedurally generated world and tools for creating and editing game content | 16 |
| A Common Lisp implementation of a voxel game engine for creating 3D graphics and terrain | 290 |
| A sandbox game project built around a voxel engine, featuring a procedurally generated world and an immersive survival experience. | 100 |
| A set of tools for working with 3D voxel models | 377 |
| A Java-based game engine designed to be configured and programmed via source code for building cross-platform isometric games with modern 3D rendering and block/voxel based gameplay. | 108 |
| A game engine for the web built using TypeScript | 12 |
| A lightweight, cross-platform game engine written in C, providing an OpenGL-like API and support for various rendering backends and platforms. | 560 |
| A cross-platform C++ game engine for 2D and 3D game development with support for various rendering and audio backends. | 989 |
| A comprehensive C++ library for various tasks including linear algebra, text and file I/O, image processing, and command-line parsing. | 59 |
| A lightweight game engine designed to render 3D graphics and audio with basic features. | 219 |
| An extreme demonstration of using Unity's Entity Component System with C# Job System and Burst Compiler for efficient multi-core processing in 3D voxel rendering. | 1,866 |
| An editor-integrated voxel engine module for Godot game development | 98 |
| A 3D game engine designed to support multiple platforms and development environments. | 161 |