awesome-snowkit
Haxe dev tools
A curated list of resources for building and developing applications using the Haxe toolkit
A curated list of resources by the snõwkit collective (http://snowkit.org/)
117 stars
26 watching
8 forks
last commit: over 4 years ago
Linked from 1 awesome list
snõwkit resources / Websites | |||
| snowkit.org | : Official hub for all things snõwkit (flõw, snõw, luxe, etc.) | ||
| snowkit.org/libs | : Officiel snõwkit libraries | ||
| snowkit on GitHub | |||
snõwkit resources / Documentation | |||
| snowkit docset | 2 | over 6 years ago | : Offline API documention for snow, luxe, Gesluxe, Nape and the Haxe Standard Library |
snõwkit resources / Forums | |||
| snõwkit gitter chat | (public) | ||
snõwkit resources / Twitter | |||
| @snowkitorg | : Official snõwkit twitter account | ||
| snõwkit feed | : Tweets containing #snowkitcommunity | ||
| luxe feed | : Tweets containing #luxeengine | ||
snõwkit resources / Tools | |||
| snowfall | 7 | over 5 years ago | : Simple tool to install and update luxe + snow more conveniently (see ) |
snõwkit resources / Libraries | |||
| gif | 40 | almost 7 years ago | : A GIF format encoder without any dependencies |
| gifcapture | 13 | about 9 years ago | : A threaded GIF capture recording helper |
snõwkit resources / Editor Support | |||
| Project settings for Sublime Text | for quickly jumping into luxe/snõw/Haxe source code | ||
| Templates for Sublime Text | for auto-generating flow/snõw/luxe projects | ||
| Templates for FlashDevelop | 4 | about 10 years ago | for auto-generating flow/snõw/luxe projects |
flõw resources / Websites | |||
| flõw website | |||
| flõw on GitHub | 63 | about 7 years ago | |
flõw resources / Editor Integrations | |||
| Sublime Text 3 | |||
| FlashDevelop | |||
| Atom | 6 | over 7 years ago | |
flõw resources / Articles | |||
| Using Hooks | : Using hooks to set up scripts to run before/after flow | ||
snõw resources / Websites | |||
| snõw website | |||
snõw resources / Websites / snõw website | |||
| API docs | |||
snõw resources / Websites | |||
| snõw on GitHub | 133 | over 7 years ago | |
snõw resources / Projects | |||
| BabylonHx | 187 | about 3 years ago | : A direct port of Babylon.js 3D engine to snow |
| tusk | 11 | over 9 years ago | : A game engine built on top of snõw |
| ChopEngine | 8 | almost 10 years ago | : A Haxe cross-platform 3D game engine built on top of snow and Lime |
| GPU-Fluid-Experiments | 2,950 | over 6 years ago | : Cross-platform GPU fluid simulation |
| snow-8 | 2 | over 8 years ago | : A CHIP-8 emulator |
| snowhxt | 4 | over 5 years ago | : A convenience for using hxtelemetry with flow/snow based apps quickly |
| ceramic | 267 | 11 months ago | : Minimal and portable cross-platform 2D game/multimedia engine |
| Flurry | 11 | over 3 years ago | : 2D focused, cross-platform Haxe game engine with multiple rendering backends (built on top of snow) |
luxe resources / Websites | |||
| luxe website | |||
luxe resources / Websites / luxe website | |||
| Setup guide | |||
| Guides | |||
| API docs | |||
luxe resources / Websites | |||
| luxe on GitHub | 565 | about 4 years ago | |
luxe resources / Articles | |||
| Luxe and Universal Windows Apps | |||
| Custom Web Layout | |||
luxe resources / Templates | |||
| luxeTpl | 7 | almost 10 years ago | : A state-centric template for the Luxe Engine |
| GreenTemplate | 3 | almost 10 years ago | : Template for quickly prototyping Luxe games |
| Luxe Template | : Template for games made with the Luxe engine | ||
| LD Template | 4 | over 9 years ago | : Simple Luxe template for Ludum Dare |
| Luxe Boilerplate | 1 | over 9 years ago | : Simple boilerplate setup for new Luxe projects |
| _empty | 1 | about 9 years ago | : Default empty project folder |
| LD Template | 4 | about 9 years ago | : Ludum Dare template project for Luxe |
| Luxe Base | 5 | about 8 years ago | : Template for Luxe game jam games including a gamepad setup screen |
luxe resources / Games | |||
| SQUARE | 7 | over 10 years ago | : Complete, but minimalistic, game |
| Collab | 1 | almost 11 years ago | : Shmup-like game collaboration between and |
| Orbitantlers-Collab | 6 | almost 11 years ago | : Platformer game collaboration between and |
| luxeout | 0 | almost 11 years ago | : Simple breakout clone |
| spellhive | 0 | almost 11 years ago | : Simple word game on a hexagonal grid |
| Tank Offense | 1 | almost 11 years ago | : A simple 3 lane strategy game made in Luxe |
| Dodger | 3 | almost 4 years ago | : One Game a Week: #1, Dodger ( ) |
| Memory Puzzle | 0 | almost 4 years ago | : One Game a Week: #2, Memory Puzzle ( ) |
| Simon | 0 | almost 4 years ago | : One Game a Week: #4, Simon Says ( ) |
| Snake | 1 | over 10 years ago | : One Game a Week: #5, Snake |
| Ruins | 1 | over 9 years ago | : Exploration and puzzle focused platformer |
| LuxePong | 4 | about 10 years ago | : A simple game of Pong |
| Dunjin Crul | 2 | about 10 years ago | : A simple dungeon crawling action-RPG |
| LD32 Warm-Up | 2 | over 10 years ago | : Warmup game prior to LD32 |
| vshooter | 1 | over 9 years ago | : A vertical space, type, shooter |
| Celox Inpes | 9 | over 10 years ago | : A very fast-pased type shooter |
| Backyard Roguelike | 1 | over 9 years ago | : Roguelike that takes place in a backyard |
| Seeker | 3 | about 10 years ago | : Space shooter prototype |
| Shooting Desk | 2 | almost 10 years ago | : Turn-based team shooting game. Imagine Counter-Strike played like the old Heroes games |
| Mobile Space | 1 | over 9 years ago | : Space shooter game |
| Tetromonic | 1 | over 9 years ago | : A tetromino game under development |
| Territory | 3 | over 9 years ago | : Unfinished roguelike game |
| CarrotPull | 2 | over 9 years ago | : Experimental game about talking to plants |
| yaarpg | 1 | over 9 years ago | : Yet Another Action RPG |
| bnupe | 1 | over 9 years ago | : Platformer experiment |
| shooter | 1 | over 9 years ago | : Top down zombie shooter |
| Joy of Flight | 1 | over 9 years ago | : 2D side-scrolling flight game |
| Simple Jam | 1 | over 9 years ago | : A simple game for a the |
| PaperBurger | : Unfinished physics-based game | ||
| Walkey-hittey | 0 | almost 9 years ago | : A Zelda-like; top-down walk about with melee combat |
| FCC-TicTacToe | 1 | over 8 years ago | : TicTacToe game for Free Code Camp |
| TG-001 | 0 | almost 9 years ago | : Top down shooter |
| spaceRL | 0 | almost 9 years ago | : Space roguelike for mobile |
| Soil | : A multiplatform game that aims to provide a zenlike environment to cultivate and sell various plants | ||
| RUSH | 0 | over 7 years ago | : Continuation of a GBJAM 4 game |
luxe resources / Examples/Experiments | |||
| Kitchensink Test | : Compact example that demonstrates a lot of features of Luxe | ||
| Luxe Projects | 1 | about 11 years ago | : Different tests projects |
| starField | 1 | over 9 years ago | : Star field experiment |
| snowkitTests | : Endeavors with snowkit | ||
| liquid-luxe | 1 | almost 11 years ago | : 2D liquid simulation using snowkit and Luxe |
| hxDaedalus examples | 6 | over 10 years ago | : Luxe examples of (2D environment modeling and pathfinding) |
| PhysicsEngine | : Basic Luxe rectangles physics engine | ||
| CustomLuxePhysics | 1 | over 10 years ago | : A simple demo showing how to write your own physics engine for Luxe |
| CustomLuxePreloader | 2 | over 10 years ago | : A simple demo showing a custom preloader in Haxe |
| LuxeLights | 9 | over 6 years ago | : A simple demo showing how to use render textures and shaders to create a basic 2D lighting effect |
| LuxeSightLights | 12 | over 10 years ago | : Luxe implementation of |
| LuxeBloom | 2 | over 10 years ago | : A demo for Luxe showing one way to use shaders and rendertextures to apply a bloom effect to the screen |
| Luxe hscript reload | 7 | over 10 years ago | : Live reloading of hscript to make gameplay logic in luxe ( ) |
| Foldable | 3 | over 7 years ago | : Experiment in creating foldable geometry ( ) |
| Normal Mapping | 3 | over 7 years ago | : Experiment in creating normal mapped texture ( ) |
| Perlin Clouds | 3 | over 7 years ago | : Experiment in creating a texture with Perlin noise ( ) |
| Luxe3D | 3 | about 10 years ago | : Experiments in 3D in Luxe |
| Dancefloor | 3 | almost 4 years ago | : Dance floor simulator! |
| LuxePixelPerfect | 1 | about 10 years ago | : Luxe example of a pixel perfect zoom |
| RegisAgro | 4 | about 10 years ago | : An unfinished implementation of hnefatafl ("Kings Table"). Demonstrates shader effects setup |
| Luxe Net Test | 7 | almost 10 years ago | : Example of a multiplayer game, using node.js as the game server and luxe as client |
| Mazes | 1 | over 9 years ago | : Depth First Search mazes implemented in luxe |
| AdventurEr | : Test client for scrolling adventure game | ||
| Voxel Load | 1 | over 9 years ago | : Test for loading and displaying MagicaVoxel models |
| AdventurePathfinding | 32 | over 8 years ago | : Example code of a pathfinding method for 2d point and click adventure game |
| Euclido | 1 | over 8 years ago | : A euclidian rhythm generator |
| PlatformerLuxe | 3 | about 7 years ago | : A test of platformer physic, tilemap, sprite, camera and some others concepts |
| Luxe Stuff | 3 | about 10 years ago | : Code helpers, boilerplate and useful components for Luxe |
| Frog Tiles | 1 | almost 10 years ago | : Frog tiles game prototype |
| Raster Road Generation | 1 | over 9 years ago | : Experimentation with creating an Outrun-style scrolling road |
| ChickensFlightLuxeDemo | : Example of using a sprite sheet | ||
| Entity Component | 2 | over 9 years ago | : An example of how to set up entities |
| Platformer test | 0 | almost 9 years ago | : Luxe platformer test ground |
| Isometric Experiments | 1 | over 8 years ago | : Some isometric artwork experiments |
| justTriangles Example | 2 | over 8 years ago | : Example of using the "justTriangles" vector shape generation library with Luxe |
| chickens | 1 | about 7 years ago | : Example of using Echo framework with Luxe game engine, Nape physics engine |
| HKOSCon2017 Haxe Game Workshop | 10 | over 8 years ago | : A cross-platform multiplayer agar.io clone |
| Kisrhombille experiments | 2 | about 8 years ago | : Kisrhombille geometry tessellation |
luxe resources / Game Jams | |||
| Alien invasion X-00004 | : Aliens are invading us, millions of them | ||
| Train of Thought | : Colourful and action-packed word game | ||
| Leviathan | : Leviathan is a card-battling tower defensey thing | ||
| Scarecrow | : Scare away crows | ||
| LiliLight | : Lili is stuck in her Nightmare, help her to chase her Demons in order to wake up! (No source) | ||
| Food Fight | : 3D top-down pea shooter | ||
| Censored | : Armed with your pencils, you must throw pencils to draw on all free papers. You must not draw on censored papers! | ||
| BOOMBOX | : Save people from sadness WITH MUSIC! | ||
| Symmetric Torpedo | : Kill or be killed in a submarine-on-submarine battle | ||
| FEATHERROCK | : Play as a magical weapon; a rock with feathers | ||
| Where's My Dog | : Atmospheric platformer. [No source] | ||
| Rush | : Arcade runner game about love and throwing crates | ||
| Blobby Monster | : You must attack people while they're travelling from house to house | ||
| Hugzilla | : Hug everything to death in this cute colorful 3D game | ||
| I'm not a monster | : You play as a good monster trying to convience people of your good intentions | ||
| Monster's Ball | : Participate in the monsters' favorite pasttime where you throw rubber balls at things | ||
| The monster | : Visual novel where you play as a monster | ||
| Eat and Run | : Eat ants. Beware of ants | ||
| Hungry Spider | : You're a spider! Eat, but not too much. Avoid Spikes | ||
| Infinite Tower | : Climb the infinite tower | ||
| A Life in a Year | : You guide a young tree in its first year of life. Collect items to grow and prosper | ||
| Ludum Party! | : Challenge a friend or CPU to a series of minigames! Made with | ||
| Santa Rush | : In this game you must deliver presents to igloos as fast as possible. Good luck! | ||
| Two Trees | : A game about growing trees. You and another fine young tree are on a hill, growing away | ||
| Alien Growth | : Watch procedurally generated, alien plants grow. Perform rituals to alter your plant | ||
| Le précheur | : Watch people's habits and choose the correct action to help convert people to your faith | ||
| LZRS | : A laser-dodging game | ||
| Geometry Ninja | : Slice geometry in evenly sized pieces in an ever-increasing rush against time | ||
| OUROBOROS | : Play as an infinitely long snakething trying to eat its own tail | ||
| Pink | : Change the shape of the player to collect as many rectangles or circles as you can | ||
| The Tale of Lapkovius | : Find treasure in the dungeon and make your way out. And don't get discovered! | ||
| ShiftSnap | : Plays like a 2D Rubik's cube | ||
| Slime Tech | : Manipulate slime using attractors to charge up shapes and archieve science | ||
| Space Shift | : Small space shmup where your ship changes with different abilities every 3 seconds | ||
| Strata: The Shapeshifting Microworld | : Find your way out of a shapeshifting microworld | ||
| vertex. | : Resolve all line intersections before the time runs out | ||
| Kryce | : Kryce is bullethell game controlled directly with the analog stick | ||
| Flappy Joust | : It's, uh, Flappy Bird meets Joust! | ||
| Rocket Hop | : An infinite-runner/platformer | ||
| Super 365 Quest | : Game inspired by Super Crate Box | ||
| Four | : Puzzle game where you need to collect all elements to complete the level | ||
| Lode Jogger | : Lode Runner inspired game | ||
| T-Temple | : Stylized platformer | ||
| trace | : Hack the network. Avoid detection. Evade the TRACE. Get the data | ||
| Battle Room | : Battle room where two players duke it out in local multiplayer | ||
| Wave the surfer | : Control wave with mouse to make some cool tricks with surfer | ||
| Landshift | : A small puzzler made about connecting roads and rivers | ||
| MAXIMUM CLENCH | : A 2 player competitive mini game | ||
| Airship Climb | : Collect fuel to “don’t run out of climbing power” | ||
| Laser Dodgy | : Run around and collect all of the little powerup squares to go through the green warp square for the next level! | ||
| RESISTANCE | : You play as a resistor-wielding LED fighting for energy. Fight enemies and collect batteries to keep your energy levels high | ||
| slower than light | : Explore your derelict ship, try to warp out of danger, or stand and fight and try not to blow up | ||
| Varginha UFO Incident | : Megaman-esque platformer | ||
| The World Is Alive(?) | : A silly little game about a dormant, recovering world | ||
| Pongish | : It's Pong, sort of! You can't actually miss, though, because the ball always seeks the player | ||
luxe resources / Generators | |||
| Slush Generator | 10 | about 9 years ago | : Tool for generating new luxe projects, states, entities, components and more |
| Parcel Generator | 1 | over 10 years ago | : Tool for auto-generating a -file from a directory |
| Yeoman Generator | 3 | about 9 years ago | : Tool for generating luxe projects, states, entities and components |
luxe resources / Utilities | |||
| PyxelEdit Map Importer | 34 | almost 6 years ago | : Haxe map importer for Pyxel Edit for the free & paid version. Includes helper for luxe |
| Pixel Sprite Generator | 12 | almost 4 years ago | : Pixel sprite generator prepared for Luxe engine |
| IsometricEdit | 20 | over 10 years ago | : Simple graphical tile editor for isometric spritesheets |
| zame-haxe-particles | 78 | over 5 years ago | : Particle system for OpenFL and Luxe. Compatible with Particle Designer |
| hxDaedalus | 92 | almost 4 years ago | : 2D environment modeling and pathfinding |
| LuxeParticleDesigner | 17 | about 10 years ago | : A tool for quickly designing / tweaking particle systems in Luxe |
| AutoTerrainGen | 15 | about 10 years ago | : Generate terrain maps for Tiled by providing 2 or more tilesets |
| LuxePolygonDraw | : Vector level editor | ||
| AdventurEd | : Level editor for an adventure game | ||
| Map Generator | : A 2D map generator made with the Luxe Engine | ||
| Assetpacker | 9 | over 5 years ago | : A visual asset packing tool for creating bundles of assets |
| LuxeTrackCreator | 1 | over 8 years ago | : Track editor created in Haxe using the Luxe engine |
luxe resources / Libraries | |||
| Gesluxe | 19 | over 9 years ago | : Gesture library |
| Rainbow | 4 | over 10 years ago | : Text coloring/sizing per character |
| Rainbow* | : Updated fork of Rainbow | ||
| Behavior Trees | 44 | over 8 years ago | : Behavior Tree implementation with Luxe sample |
| Maze Generator | 2 | about 11 years ago | : Library of algorithms for generating mazes |
| L-System | 1 | about 11 years ago | : Lindenmayer system for generating trees |
| WhuopLib | : A set of helper classes, such as loading Entities/Sprites from json | ||
| Spatial Hash | : Broad-phase algorithm for collision detection on uniform grids | ||
| Pincushion | : Vector game editor & animation tool. for Pincushion | ||
| hxGameJolt | 4 | about 10 years ago | : API for Haxe users. Includes Luxe example |
| DConsole | 169 | over 5 years ago | : In-game drop-down console that provides runtime acess to methods, variables and more |
| gessie | 9 | almost 7 years ago | : Gesture recognition library with support for Luxe and OpenFL |
| SpriterHaxeEngine | 66 | over 2 years ago | : Use animations from Brashmonkey's Spriter SCML in Luxe and OpenFL |
| Luxe ASCII | 14 | almost 9 years ago | : ASCII Rendering for Luxe |
| MpHx | 125 | over 4 years ago | : A library that facilitates the creation of multiplayer games. Includes Luxe examples |
| hxNoise | 37 | over 7 years ago | : A collection of noise functions for Haxe. Includes Luxe examples |
| Luxe Atlas | : Runtime atlas/texture packer for Luxe | ||
| EmojiKit | : A prototyping tool that makes it easy to use emoji in games made with Luxe engine | ||
| Overlap Runtime | : Library for integrating scenes into Luxe | ||
| Trog's Interactive Dialogue Engine | 7 | about 9 years ago | : Interactive dialogue engine made for a 2D point'n'click adventure |
| luxe gifcapture | 6 | over 5 years ago | : A library to capture realtime gifs from luxe games |
| oni | : A text implementation supporting animations and colors | ||
| clay | 8 | almost 8 years ago | : Entity-Component System and nodes for Luxe |
| Gamepad Haxe | 5 | over 8 years ago | : Simulates an analog joystick input using the keyboard. Support for different engines, e.g. luxe |
| sparkler | 16 | about 4 years ago | : Modular particle system for Luxe |
| ecs | 59 | almost 3 years ago | : Experimental macro-powered Entity-Component-System game engine. Includes luxe sample game |
luxe resources / Components | |||
| Gradient | : Gradient component for Luxe | ||
| Hover Alpha | : Basic hover alpha button component | ||
| Camera Drag | : Simple camera drag + zoom script | ||
| Trail Renderer | : A trail renderer component using a triangle mesh | ||
| Player Team | : Example of making a flag/team component | ||
| FPS | : Frames per second text component | ||
| SpriteAnimation | : Component for to playing animations | ||
luxe resources / Snippets | |||
| Ply Importer | : Importer for PLY files from Blender into Luxe | ||
| Input Macro | 8 | over 10 years ago | : Simple, remappable, macro-based input handling |
| Isometric view | : Code snippet for setting on the camera for isometric view | ||
| Physics Bodies | : Basic rectangles physics engine | ||
| Wave Physics | : Code sample for doing wave spring physics | ||
| Image From URL | : Example of loading an image from an URL | ||
| Loading Splash Screen | : A custom ParcelProgress for Luxe that shows a splash screen | ||
| Asset Importer Macro | : Macro to read and auto-import all assets from the assets path | ||
| Pixel Perfect Camera Scale | : Example of how to resize the viewport to preserve a pixel perfect camera scaling | ||
| Accelerometer | : Getting accelerometer values | ||
luxe resources / Shaders | |||
| Polar Wrap | : Luxe polar warp shader | ||
| Tilt Shift | : Tilt shift shader | ||
luxe resources / Released Games | |||
| 3720 | (Mac/Windows, free¹): Space shooter/dodger from a pigsquad game jam | ||
| Marballs | (Mac/Windows, free¹): It's marbles, bumping into each other | ||
| Zombie Shooter | (Mac, free¹): An in-development top down shooter | ||
| BYRL | (Mac/Windows, free¹): Backyard roguelike | ||
| Widgeteer | (Web, free): Connect components to from complex machines. Uses Luxe and Mint | ||
| profectus.4 | (Android, free¹): Minimalistic geometry shooter | ||
| Kung Fu Kid | (Web/Linux, free¹): Retro arcade game inspired by the old classic "Kung Fu" on Arcade and multiple 8-bit machines | ||
| Anchorverse | (Windows/Linux/Source, free¹): Become a hero! Go save the Anchorverse! | ||
| Threes! | (Web, free): Threes is tiny puzzle that grows on you | ||
| Fargerfight Arque | (Android/iOS/Source, free¹): Local-multiplayer smartphone violence | ||
| The Westport Independent | (Mac/Windows/Linux/Android/iOS, price depending on platform): | ||
| Topsoil | (Android/iOS, free with paid unlocks): | ||
| Stoneset | (Android, free): | ||
hxsw resources / Websites | |||
| hxsw on GitHub | 17 | over 5 years ago | |
mínt resources / Websites | |||
| mint on GitHub | 65 | about 8 years ago | |
mínt resources / Blog Posts | |||
| Development log, part 1 | |||
| Alpha release annoncement | |||
mínt resources / Examples | |||
| Mint example | 1 | almost 10 years ago | : Basic example using Window and Label |
| Mint/Kha package | 4 | over 9 years ago | : Tests to see how well mint and Kha work together |
mínt resources / Libraries | |||
| mint-json | 2 | over 10 years ago | : A JSON loading system for the Mint UI |
linc resources / Websites | |||
| linc website | |||
| linc on GitHub | 23 | over 8 years ago | |
linc resources / Blog Posts | |||
| Announcing linc: SDL & more with Haxe only | |||
linc resources / Libraries | |||
| linc_empty | 8 | over 7 years ago | : An empty linc library |
| linc_stb | 9 | about 6 years ago | : Bindings for libraries |
| linc_icloud | 3 | over 7 years ago | : Bindings for |
| linc_sdl | 30 | over 7 years ago | : Bindings for |
| linc_opengl | 8 | over 7 years ago | : Bindings for |
| linc_filewatch | 5 | over 1 year ago | : Bindings for OS file change notifications |
| linc_dialogs | 19 | over 7 years ago | : Bindings for Open, Folder, and Save dialogs |
| linc_glew | 4 | almost 9 years ago | : Bindings for |
| linc_enet | 14 | over 7 years ago | : Bindings for networking |
| linc_openal | 12 | over 7 years ago | : Bindings for |
| linc_timestamp | 5 | over 7 years ago | : Bindings for high precision timestamp |
| linc_ogg | 9 | over 7 years ago | : Bindings for decoding |
| linc_nanovg | 13 | almost 7 years ago | : Bindings for vector graphics rendering |
| linc_box2d | 7 | almost 10 years ago | : Bindings for |
| linc_rtmidi | 9 | about 10 years ago | : Bindings for |
| linc_squirrel | 2 | almost 10 years ago | : Bindings for the language |
| linc_clipboard | 10 | over 9 years ago | : Bindings for the system clipboard |
| linc_luajit | 49 | about 1 year ago | : Bindings for ( also available) |
| linc_libvpx | 4 | almost 10 years ago | : Bindings for (experimental) |
| linc_linenoise | 3 | almost 10 years ago | : Bindings for |
| linc_ffmpeg | 13 | over 9 years ago | : Bindings for (experimental) |
| linc_socketio | 2 | about 9 years ago | : Bindings for client |
| linc_chartboost | 2 | over 9 years ago | : Bindings for |
| linc_stempad | 2 | over 6 years ago | : Bindings for |
| linc_wren | 6 | almost 9 years ago | : Bindings for the scripting language |
| linc_steam_api | 3 | almost 9 years ago | : Bindings for the (work in progress) |
| linc_uv | 7 | over 5 years ago | : Bindings for |
| linc_gvr | 1 | over 8 years ago | : Bindings for (luxe and also available) |
| linc_imgui | 44 | over 4 years ago | : Bindings for |
| faxe | 22 | over 6 years ago | : Bindings for |
| linc_kinect | 4 | over 7 years ago | : An example Kinect project to start a linc library |
| linc_bass | 1 | over 6 years ago | : Bindings for the audio library |
| linc_cegui | : Bindings for | ||
| linc_glfw | 17 | about 6 years ago | : Bindings for |
| linc_glfw | 1 | about 3 years ago | : Bindings for |
| linc_tinyosc | 2 | over 7 years ago | : Bindings for (Open Sound Control library) |
| linc_lua | 4 | over 1 year ago | : Bindings for |
| linc_duktape | 2 | over 7 years ago | : Bindings for |
| linc_opengl | 2 | about 4 years ago | : Bindings for DXGI, D3D11, and D3DCompiler |
| linc_directx | 6 | about 4 years ago | : Bindings for OpenGL (fork) |
| linc_yoga | 5 | over 6 years ago | : Bindings for the layout engine |
| linc_assimp | 2 | about 5 years ago | : Bindings for the |
| linc_rocket | 1 | over 6 years ago | : Bindings for the sync-tracker library |
| linc_syslog | 0 | about 6 years ago | : Bindings for the utility on Unix-based systems |
| wrenegade | 18 | over 6 years ago | : Bindings for the scripting language |
| linc_vulkan | 14 | over 2 years ago | : Bindings for the API |
| linc_theorafile | 0 | over 6 years ago | : Bindings for the video compression format |
| linc_opus | 3 | over 4 years ago | : Bindings for the web audio compression library |
| linc_skeleton | 2 | over 4 years ago | : A library for reading and writing Ogg Skeleton data |
| linc_vpx | 2 | over 4 years ago | : Bindings for libvpx |
| linc_nestegg | 1 | over 4 years ago | : Bindings for the WebM demuxer |
| linc_oggz | 2 | over 4 years ago | : Bindings for the Ogg library |
scrìbe resources / Websites | |||
| scríbe on GitHub | 4 | over 5 years ago | |