awesome-snowkit
Haxe dev tools
A curated list of resources for building and developing applications using the Haxe toolkit
A curated list of resources by the snõwkit collective (http://snowkit.org/)
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last commit: over 3 years ago
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snõwkit resources / Websites | |||
snowkit.org | : Official hub for all things snõwkit (flõw, snõw, luxe, etc.) | ||
snowkit.org/libs | : Officiel snõwkit libraries | ||
snowkit on GitHub | |||
snõwkit resources / Documentation | |||
snowkit docset | 2 | over 5 years ago | : Offline API documention for snow, luxe, Gesluxe, Nape and the Haxe Standard Library |
snõwkit resources / Forums | |||
snõwkit gitter chat | (public) | ||
snõwkit resources / Twitter | |||
@snowkitorg | : Official snõwkit twitter account | ||
snõwkit feed | : Tweets containing #snowkitcommunity | ||
luxe feed | : Tweets containing #luxeengine | ||
snõwkit resources / Tools | |||
snowfall | 7 | over 4 years ago | : Simple tool to install and update luxe + snow more conveniently (see ) |
snõwkit resources / Libraries | |||
gif | 40 | almost 6 years ago | : A GIF format encoder without any dependencies |
gifcapture | 13 | about 8 years ago | : A threaded GIF capture recording helper |
snõwkit resources / Editor Support | |||
Project settings for Sublime Text | for quickly jumping into luxe/snõw/Haxe source code | ||
Templates for Sublime Text | for auto-generating flow/snõw/luxe projects | ||
Templates for FlashDevelop | 4 | about 9 years ago | for auto-generating flow/snõw/luxe projects |
flõw resources / Websites | |||
flõw website | |||
flõw on GitHub | 63 | about 6 years ago | |
flõw resources / Editor Integrations | |||
Sublime Text 3 | |||
FlashDevelop | |||
Atom | 6 | over 6 years ago | |
flõw resources / Articles | |||
Using Hooks | : Using hooks to set up scripts to run before/after flow | ||
snõw resources / Websites | |||
snõw website | |||
snõw resources / Websites / snõw website | |||
API docs | |||
snõw resources / Websites | |||
snõw on GitHub | 133 | over 6 years ago | |
snõw resources / Projects | |||
BabylonHx | 187 | about 2 years ago | : A direct port of Babylon.js 3D engine to snow |
tusk | 11 | over 8 years ago | : A game engine built on top of snõw |
ChopEngine | 8 | almost 9 years ago | : A Haxe cross-platform 3D game engine built on top of snow and Lime |
GPU-Fluid-Experiments | 2,944 | over 5 years ago | : Cross-platform GPU fluid simulation |
snow-8 | 2 | over 7 years ago | : A CHIP-8 emulator |
snowhxt | 4 | over 4 years ago | : A convenience for using hxtelemetry with flow/snow based apps quickly |
ceramic | 260 | about 1 month ago | : Minimal and portable cross-platform 2D game/multimedia engine |
Flurry | 11 | over 2 years ago | : 2D focused, cross-platform Haxe game engine with multiple rendering backends (built on top of snow) |
luxe resources / Websites | |||
luxe website | |||
luxe resources / Websites / luxe website | |||
Setup guide | |||
Guides | |||
API docs | |||
luxe resources / Websites | |||
luxe on GitHub | 565 | about 3 years ago | |
luxe resources / Articles | |||
Luxe and Universal Windows Apps | |||
Custom Web Layout | |||
luxe resources / Templates | |||
luxeTpl | 7 | almost 9 years ago | : A state-centric template for the Luxe Engine |
GreenTemplate | 3 | almost 9 years ago | : Template for quickly prototyping Luxe games |
Luxe Template | : Template for games made with the Luxe engine | ||
LD Template | 4 | over 8 years ago | : Simple Luxe template for Ludum Dare |
Luxe Boilerplate | 1 | over 8 years ago | : Simple boilerplate setup for new Luxe projects |
_empty | 1 | about 8 years ago | : Default empty project folder |
LD Template | 4 | about 8 years ago | : Ludum Dare template project for Luxe |
Luxe Base | 5 | about 7 years ago | : Template for Luxe game jam games including a gamepad setup screen |
luxe resources / Games | |||
SQUARE | 7 | over 9 years ago | : Complete, but minimalistic, game |
Collab | 1 | almost 10 years ago | : Shmup-like game collaboration between and |
Orbitantlers-Collab | 6 | almost 10 years ago | : Platformer game collaboration between and |
luxeout | 0 | almost 10 years ago | : Simple breakout clone |
spellhive | 0 | almost 10 years ago | : Simple word game on a hexagonal grid |
Tank Offense | 1 | almost 10 years ago | : A simple 3 lane strategy game made in Luxe |
Dodger | 3 | almost 3 years ago | : One Game a Week: #1, Dodger ( ) |
Memory Puzzle | 0 | almost 3 years ago | : One Game a Week: #2, Memory Puzzle ( ) |
Simon | 0 | almost 3 years ago | : One Game a Week: #4, Simon Says ( ) |
Snake | 1 | over 9 years ago | : One Game a Week: #5, Snake |
Ruins | 1 | over 8 years ago | : Exploration and puzzle focused platformer |
LuxePong | 4 | about 9 years ago | : A simple game of Pong |
Dunjin Crul | 2 | about 9 years ago | : A simple dungeon crawling action-RPG |
LD32 Warm-Up | 2 | over 9 years ago | : Warmup game prior to LD32 |
vshooter | 1 | over 8 years ago | : A vertical space, type, shooter |
Celox Inpes | 9 | over 9 years ago | : A very fast-pased type shooter |
Backyard Roguelike | 1 | over 8 years ago | : Roguelike that takes place in a backyard |
Seeker | 3 | about 9 years ago | : Space shooter prototype |
Shooting Desk | 2 | almost 9 years ago | : Turn-based team shooting game. Imagine Counter-Strike played like the old Heroes games |
Mobile Space | 1 | over 8 years ago | : Space shooter game |
Tetromonic | 1 | over 8 years ago | : A tetromino game under development |
Territory | 3 | over 8 years ago | : Unfinished roguelike game |
CarrotPull | 2 | over 8 years ago | : Experimental game about talking to plants |
yaarpg | 1 | over 8 years ago | : Yet Another Action RPG |
bnupe | 1 | over 8 years ago | : Platformer experiment |
shooter | 1 | over 8 years ago | : Top down zombie shooter |
Joy of Flight | 1 | over 8 years ago | : 2D side-scrolling flight game |
Simple Jam | 1 | over 8 years ago | : A simple game for a the |
PaperBurger | : Unfinished physics-based game | ||
Walkey-hittey | 0 | almost 8 years ago | : A Zelda-like; top-down walk about with melee combat |
FCC-TicTacToe | 1 | over 7 years ago | : TicTacToe game for Free Code Camp |
TG-001 | 0 | almost 8 years ago | : Top down shooter |
spaceRL | 0 | almost 8 years ago | : Space roguelike for mobile |
Soil | : A multiplatform game that aims to provide a zenlike environment to cultivate and sell various plants | ||
RUSH | 0 | almost 7 years ago | : Continuation of a GBJAM 4 game |
luxe resources / Examples/Experiments | |||
Kitchensink Test | : Compact example that demonstrates a lot of features of Luxe | ||
Luxe Projects | 1 | about 10 years ago | : Different tests projects |
starField | 1 | over 8 years ago | : Star field experiment |
snowkitTests | : Endeavors with snowkit | ||
liquid-luxe | 1 | almost 10 years ago | : 2D liquid simulation using snowkit and Luxe |
hxDaedalus examples | 6 | over 9 years ago | : Luxe examples of (2D environment modeling and pathfinding) |
PhysicsEngine | : Basic Luxe rectangles physics engine | ||
CustomLuxePhysics | 1 | over 9 years ago | : A simple demo showing how to write your own physics engine for Luxe |
CustomLuxePreloader | 2 | over 9 years ago | : A simple demo showing a custom preloader in Haxe |
LuxeLights | 9 | over 5 years ago | : A simple demo showing how to use render textures and shaders to create a basic 2D lighting effect |
LuxeSightLights | 12 | over 9 years ago | : Luxe implementation of |
LuxeBloom | 2 | over 9 years ago | : A demo for Luxe showing one way to use shaders and rendertextures to apply a bloom effect to the screen |
Luxe hscript reload | 7 | over 9 years ago | : Live reloading of hscript to make gameplay logic in luxe ( ) |
Foldable | 3 | over 6 years ago | : Experiment in creating foldable geometry ( ) |
Normal Mapping | 3 | over 6 years ago | : Experiment in creating normal mapped texture ( ) |
Perlin Clouds | 3 | over 6 years ago | : Experiment in creating a texture with Perlin noise ( ) |
Luxe3D | 3 | over 9 years ago | : Experiments in 3D in Luxe |
Dancefloor | 3 | almost 3 years ago | : Dance floor simulator! |
LuxePixelPerfect | 1 | about 9 years ago | : Luxe example of a pixel perfect zoom |
RegisAgro | 4 | over 9 years ago | : An unfinished implementation of hnefatafl ("Kings Table"). Demonstrates shader effects setup |
Luxe Net Test | 7 | almost 9 years ago | : Example of a multiplayer game, using node.js as the game server and luxe as client |
Mazes | 1 | almost 9 years ago | : Depth First Search mazes implemented in luxe |
AdventurEr | : Test client for scrolling adventure game | ||
Voxel Load | 1 | over 8 years ago | : Test for loading and displaying MagicaVoxel models |
AdventurePathfinding | 32 | over 7 years ago | : Example code of a pathfinding method for 2d point and click adventure game |
Euclido | 1 | over 7 years ago | : A euclidian rhythm generator |
PlatformerLuxe | 3 | about 6 years ago | : A test of platformer physic, tilemap, sprite, camera and some others concepts |
Luxe Stuff | 3 | about 9 years ago | : Code helpers, boilerplate and useful components for Luxe |
Frog Tiles | 1 | almost 9 years ago | : Frog tiles game prototype |
Raster Road Generation | 1 | over 8 years ago | : Experimentation with creating an Outrun-style scrolling road |
ChickensFlightLuxeDemo | : Example of using a sprite sheet | ||
Entity Component | 2 | over 8 years ago | : An example of how to set up entities |
Platformer test | 0 | almost 8 years ago | : Luxe platformer test ground |
Isometric Experiments | 1 | over 7 years ago | : Some isometric artwork experiments |
justTriangles Example | 2 | over 7 years ago | : Example of using the "justTriangles" vector shape generation library with Luxe |
chickens | 1 | about 6 years ago | : Example of using Echo framework with Luxe game engine, Nape physics engine |
HKOSCon2017 Haxe Game Workshop | 10 | over 7 years ago | : A cross-platform multiplayer agar.io clone |
Kisrhombille experiments | 2 | about 7 years ago | : Kisrhombille geometry tessellation |
luxe resources / Game Jams | |||
Alien invasion X-00004 | : Aliens are invading us, millions of them | ||
Train of Thought | : Colourful and action-packed word game | ||
Leviathan | : Leviathan is a card-battling tower defensey thing | ||
Scarecrow | : Scare away crows | ||
LiliLight | : Lili is stuck in her Nightmare, help her to chase her Demons in order to wake up! (No source) | ||
Food Fight | : 3D top-down pea shooter | ||
Censored | : Armed with your pencils, you must throw pencils to draw on all free papers. You must not draw on censored papers! | ||
BOOMBOX | : Save people from sadness WITH MUSIC! | ||
Symmetric Torpedo | : Kill or be killed in a submarine-on-submarine battle | ||
FEATHERROCK | : Play as a magical weapon; a rock with feathers | ||
Where's My Dog | : Atmospheric platformer. [No source] | ||
Rush | : Arcade runner game about love and throwing crates | ||
Blobby Monster | : You must attack people while they're travelling from house to house | ||
Hugzilla | : Hug everything to death in this cute colorful 3D game | ||
I'm not a monster | : You play as a good monster trying to convience people of your good intentions | ||
Monster's Ball | : Participate in the monsters' favorite pasttime where you throw rubber balls at things | ||
The monster | : Visual novel where you play as a monster | ||
Eat and Run | : Eat ants. Beware of ants | ||
Hungry Spider | : You're a spider! Eat, but not too much. Avoid Spikes | ||
Infinite Tower | : Climb the infinite tower | ||
A Life in a Year | : You guide a young tree in its first year of life. Collect items to grow and prosper | ||
Ludum Party! | : Challenge a friend or CPU to a series of minigames! Made with | ||
Santa Rush | : In this game you must deliver presents to igloos as fast as possible. Good luck! | ||
Two Trees | : A game about growing trees. You and another fine young tree are on a hill, growing away | ||
Alien Growth | : Watch procedurally generated, alien plants grow. Perform rituals to alter your plant | ||
Le précheur | : Watch people's habits and choose the correct action to help convert people to your faith | ||
LZRS | : A laser-dodging game | ||
Geometry Ninja | : Slice geometry in evenly sized pieces in an ever-increasing rush against time | ||
OUROBOROS | : Play as an infinitely long snakething trying to eat its own tail | ||
Pink | : Change the shape of the player to collect as many rectangles or circles as you can | ||
The Tale of Lapkovius | : Find treasure in the dungeon and make your way out. And don't get discovered! | ||
ShiftSnap | : Plays like a 2D Rubik's cube | ||
Slime Tech | : Manipulate slime using attractors to charge up shapes and archieve science | ||
Space Shift | : Small space shmup where your ship changes with different abilities every 3 seconds | ||
Strata: The Shapeshifting Microworld | : Find your way out of a shapeshifting microworld | ||
vertex. | : Resolve all line intersections before the time runs out | ||
Kryce | : Kryce is bullethell game controlled directly with the analog stick | ||
Flappy Joust | : It's, uh, Flappy Bird meets Joust! | ||
Rocket Hop | : An infinite-runner/platformer | ||
Super 365 Quest | : Game inspired by Super Crate Box | ||
Four | : Puzzle game where you need to collect all elements to complete the level | ||
Lode Jogger | : Lode Runner inspired game | ||
T-Temple | : Stylized platformer | ||
trace | : Hack the network. Avoid detection. Evade the TRACE. Get the data | ||
Battle Room | : Battle room where two players duke it out in local multiplayer | ||
Wave the surfer | : Control wave with mouse to make some cool tricks with surfer | ||
Landshift | : A small puzzler made about connecting roads and rivers | ||
MAXIMUM CLENCH | : A 2 player competitive mini game | ||
Airship Climb | : Collect fuel to “don’t run out of climbing power” | ||
Laser Dodgy | : Run around and collect all of the little powerup squares to go through the green warp square for the next level! | ||
RESISTANCE | : You play as a resistor-wielding LED fighting for energy. Fight enemies and collect batteries to keep your energy levels high | ||
slower than light | : Explore your derelict ship, try to warp out of danger, or stand and fight and try not to blow up | ||
Varginha UFO Incident | : Megaman-esque platformer | ||
The World Is Alive(?) | : A silly little game about a dormant, recovering world | ||
Pongish | : It's Pong, sort of! You can't actually miss, though, because the ball always seeks the player | ||
luxe resources / Generators | |||
Slush Generator | 10 | about 8 years ago | : Tool for generating new luxe projects, states, entities, components and more |
Parcel Generator | 1 | over 9 years ago | : Tool for auto-generating a -file from a directory |
Yeoman Generator | 3 | about 8 years ago | : Tool for generating luxe projects, states, entities and components |
luxe resources / Utilities | |||
PyxelEdit Map Importer | 34 | about 5 years ago | : Haxe map importer for Pyxel Edit for the free & paid version. Includes helper for luxe |
Pixel Sprite Generator | 12 | almost 3 years ago | : Pixel sprite generator prepared for Luxe engine |
IsometricEdit | 20 | over 9 years ago | : Simple graphical tile editor for isometric spritesheets |
zame-haxe-particles | 77 | over 4 years ago | : Particle system for OpenFL and Luxe. Compatible with Particle Designer |
hxDaedalus | 92 | almost 3 years ago | : 2D environment modeling and pathfinding |
LuxeParticleDesigner | 17 | about 9 years ago | : A tool for quickly designing / tweaking particle systems in Luxe |
AutoTerrainGen | 15 | about 9 years ago | : Generate terrain maps for Tiled by providing 2 or more tilesets |
LuxePolygonDraw | : Vector level editor | ||
AdventurEd | : Level editor for an adventure game | ||
Map Generator | : A 2D map generator made with the Luxe Engine | ||
Assetpacker | 9 | over 4 years ago | : A visual asset packing tool for creating bundles of assets |
LuxeTrackCreator | 1 | over 7 years ago | : Track editor created in Haxe using the Luxe engine |
luxe resources / Libraries | |||
Gesluxe | 19 | over 8 years ago | : Gesture library |
Rainbow | 4 | over 9 years ago | : Text coloring/sizing per character |
Rainbow* | : Updated fork of Rainbow | ||
Behavior Trees | 44 | over 7 years ago | : Behavior Tree implementation with Luxe sample |
Maze Generator | 2 | about 10 years ago | : Library of algorithms for generating mazes |
L-System | 1 | about 10 years ago | : Lindenmayer system for generating trees |
WhuopLib | : A set of helper classes, such as loading Entities/Sprites from json | ||
Spatial Hash | : Broad-phase algorithm for collision detection on uniform grids | ||
Pincushion | : Vector game editor & animation tool. for Pincushion | ||
hxGameJolt | 4 | about 9 years ago | : API for Haxe users. Includes Luxe example |
DConsole | 169 | over 4 years ago | : In-game drop-down console that provides runtime acess to methods, variables and more |
gessie | 9 | about 6 years ago | : Gesture recognition library with support for Luxe and OpenFL |
SpriterHaxeEngine | 66 | over 1 year ago | : Use animations from Brashmonkey's Spriter SCML in Luxe and OpenFL |
Luxe ASCII | 14 | almost 8 years ago | : ASCII Rendering for Luxe |
MpHx | 125 | over 3 years ago | : A library that facilitates the creation of multiplayer games. Includes Luxe examples |
hxNoise | 37 | over 6 years ago | : A collection of noise functions for Haxe. Includes Luxe examples |
Luxe Atlas | : Runtime atlas/texture packer for Luxe | ||
EmojiKit | : A prototyping tool that makes it easy to use emoji in games made with Luxe engine | ||
Overlap Runtime | : Library for integrating scenes into Luxe | ||
Trog's Interactive Dialogue Engine | 7 | about 8 years ago | : Interactive dialogue engine made for a 2D point'n'click adventure |
luxe gifcapture | 6 | over 4 years ago | : A library to capture realtime gifs from luxe games |
oni | : A text implementation supporting animations and colors | ||
clay | 8 | almost 7 years ago | : Entity-Component System and nodes for Luxe |
Gamepad Haxe | 5 | over 7 years ago | : Simulates an analog joystick input using the keyboard. Support for different engines, e.g. luxe |
sparkler | 16 | about 3 years ago | : Modular particle system for Luxe |
ecs | 59 | almost 2 years ago | : Experimental macro-powered Entity-Component-System game engine. Includes luxe sample game |
luxe resources / Components | |||
Gradient | : Gradient component for Luxe | ||
Hover Alpha | : Basic hover alpha button component | ||
Camera Drag | : Simple camera drag + zoom script | ||
Trail Renderer | : A trail renderer component using a triangle mesh | ||
Player Team | : Example of making a flag/team component | ||
FPS | : Frames per second text component | ||
SpriteAnimation | : Component for to playing animations | ||
luxe resources / Snippets | |||
Ply Importer | : Importer for PLY files from Blender into Luxe | ||
Input Macro | 8 | over 9 years ago | : Simple, remappable, macro-based input handling |
Isometric view | : Code snippet for setting on the camera for isometric view | ||
Physics Bodies | : Basic rectangles physics engine | ||
Wave Physics | : Code sample for doing wave spring physics | ||
Image From URL | : Example of loading an image from an URL | ||
Loading Splash Screen | : A custom ParcelProgress for Luxe that shows a splash screen | ||
Asset Importer Macro | : Macro to read and auto-import all assets from the assets path | ||
Pixel Perfect Camera Scale | : Example of how to resize the viewport to preserve a pixel perfect camera scaling | ||
Accelerometer | : Getting accelerometer values | ||
luxe resources / Shaders | |||
Polar Wrap | : Luxe polar warp shader | ||
Tilt Shift | : Tilt shift shader | ||
luxe resources / Released Games | |||
3720 | (Mac/Windows, free¹): Space shooter/dodger from a pigsquad game jam | ||
Marballs | (Mac/Windows, free¹): It's marbles, bumping into each other | ||
Zombie Shooter | (Mac, free¹): An in-development top down shooter | ||
BYRL | (Mac/Windows, free¹): Backyard roguelike | ||
Widgeteer | (Web, free): Connect components to from complex machines. Uses Luxe and Mint | ||
profectus.4 | (Android, free¹): Minimalistic geometry shooter | ||
Kung Fu Kid | (Web/Linux, free¹): Retro arcade game inspired by the old classic "Kung Fu" on Arcade and multiple 8-bit machines | ||
Anchorverse | (Windows/Linux/Source, free¹): Become a hero! Go save the Anchorverse! | ||
Threes! | (Web, free): Threes is tiny puzzle that grows on you | ||
Fargerfight Arque | (Android/iOS/Source, free¹): Local-multiplayer smartphone violence | ||
The Westport Independent | (Mac/Windows/Linux/Android/iOS, price depending on platform): | ||
Topsoil | (Android/iOS, free with paid unlocks): | ||
Stoneset | (Android, free): | ||
hxsw resources / Websites | |||
hxsw on GitHub | 17 | over 4 years ago | |
mínt resources / Websites | |||
mint on GitHub | 65 | about 7 years ago | |
mínt resources / Blog Posts | |||
Development log, part 1 | |||
Alpha release annoncement | |||
mínt resources / Examples | |||
Mint example | 1 | almost 9 years ago | : Basic example using Window and Label |
Mint/Kha package | 4 | over 8 years ago | : Tests to see how well mint and Kha work together |
mínt resources / Libraries | |||
mint-json | 2 | over 9 years ago | : A JSON loading system for the Mint UI |
linc resources / Websites | |||
linc website | |||
linc on GitHub | 23 | over 7 years ago | |
linc resources / Blog Posts | |||
Announcing linc: SDL & more with Haxe only | |||
linc resources / Libraries | |||
linc_empty | 8 | over 6 years ago | : An empty linc library |
linc_stb | 9 | about 5 years ago | : Bindings for libraries |
linc_icloud | 3 | over 6 years ago | : Bindings for |
linc_sdl | 30 | over 6 years ago | : Bindings for |
linc_opengl | 8 | over 6 years ago | : Bindings for |
linc_filewatch | 5 | 6 months ago | : Bindings for OS file change notifications |
linc_dialogs | 19 | over 6 years ago | : Bindings for Open, Folder, and Save dialogs |
linc_glew | 4 | almost 8 years ago | : Bindings for |
linc_enet | 14 | over 6 years ago | : Bindings for networking |
linc_openal | 12 | over 6 years ago | : Bindings for |
linc_timestamp | 5 | over 6 years ago | : Bindings for high precision timestamp |
linc_ogg | 9 | over 6 years ago | : Bindings for decoding |
linc_nanovg | 13 | almost 6 years ago | : Bindings for vector graphics rendering |
linc_box2d | 7 | almost 9 years ago | : Bindings for |
linc_rtmidi | 9 | about 9 years ago | : Bindings for |
linc_squirrel | 2 | almost 9 years ago | : Bindings for the language |
linc_clipboard | 10 | over 8 years ago | : Bindings for the system clipboard |
linc_luajit | 49 | 3 months ago | : Bindings for ( also available) |
linc_libvpx | 4 | almost 9 years ago | : Bindings for (experimental) |
linc_linenoise | 3 | almost 9 years ago | : Bindings for |
linc_ffmpeg | 13 | over 8 years ago | : Bindings for (experimental) |
linc_socketio | 2 | over 8 years ago | : Bindings for client |
linc_chartboost | 2 | over 8 years ago | : Bindings for |
linc_stempad | 2 | over 5 years ago | : Bindings for |
linc_wren | 6 | about 8 years ago | : Bindings for the scripting language |
linc_steam_api | 3 | almost 8 years ago | : Bindings for the (work in progress) |
linc_uv | 7 | over 4 years ago | : Bindings for |
linc_gvr | 1 | over 7 years ago | : Bindings for (luxe and also available) |
linc_imgui | 44 | over 3 years ago | : Bindings for |
faxe | 22 | over 5 years ago | : Bindings for |
linc_kinect | 4 | almost 7 years ago | : An example Kinect project to start a linc library |
linc_bass | 1 | almost 6 years ago | : Bindings for the audio library |
linc_cegui | : Bindings for | ||
linc_glfw | 17 | about 5 years ago | : Bindings for |
linc_glfw | 1 | about 2 years ago | : Bindings for |
linc_tinyosc | 2 | over 6 years ago | : Bindings for (Open Sound Control library) |
linc_lua | 4 | 4 months ago | : Bindings for |
linc_duktape | 2 | almost 7 years ago | : Bindings for |
linc_opengl | 2 | about 3 years ago | : Bindings for DXGI, D3D11, and D3DCompiler |
linc_directx | 6 | about 3 years ago | : Bindings for OpenGL (fork) |
linc_yoga | 5 | over 5 years ago | : Bindings for the layout engine |
linc_assimp | 2 | about 4 years ago | : Bindings for the |
linc_rocket | 1 | almost 6 years ago | : Bindings for the sync-tracker library |
linc_syslog | 0 | about 5 years ago | : Bindings for the utility on Unix-based systems |
wrenegade | 18 | over 5 years ago | : Bindings for the scripting language |
linc_vulkan | 14 | over 1 year ago | : Bindings for the API |
linc_theorafile | 0 | over 5 years ago | : Bindings for the video compression format |
linc_opus | 3 | over 3 years ago | : Bindings for the web audio compression library |
linc_skeleton | 2 | over 3 years ago | : A library for reading and writing Ogg Skeleton data |
linc_vpx | 2 | over 3 years ago | : Bindings for libvpx |
linc_nestegg | 1 | over 3 years ago | : Bindings for the WebM demuxer |
linc_oggz | 2 | over 3 years ago | : Bindings for the Ogg library |
scrìbe resources / Websites | |||
scríbe on GitHub | 4 | over 4 years ago |