VulkanWicked

Graphics API library

An implementation of the Vulkan graphics API in C++

GitHub

11 stars
10 watching
2 forks
Language: C++
last commit: about 1 year ago
Linked from 1 awesome list


Backlinks from these awesome lists:

Related projects:

Repository Description Stars
saschawillems/vulkancapsviewer Displays hardware implementation details for Vulkan API-compatible devices and allows users to submit reports for comparison. 324
google/swiftshader A high-performance CPU-based implementation of the Vulkan graphics API for hardware independence in 3D graphics. 2,183
mwalczyk/plume A wrapper around the Vulkan graphics API. 14
hapaxia/selbaward A collection of reusable SFML graphics components for creating 2D games and applications. 200
andrejnau/flycube A low-level graphics API providing features like ray tracing and support for multiple backends 390
googlesamples/android-vulkan-tutorials A set of samples to illustrate the Vulkan API on Android 870
bero1985/pasvulkan A framework and API wrapper for Object Pascal to interact with the Vulkan graphics API 194
achirkin/vulkan A Haskell library providing low-level bindings to the Vulkan graphics API 63
jpbruyere/vkvg A 2D graphics library built on top of Vulkan, providing a Cairo-like API for rendering and drawing operations. 774
nyorain/rvg A high-level graphics API for Vulkan 2D vector-like rendering 188
cg-tuwien/vulkanlaunchpad A Vulkan-based framework for beginners to learn and develop 3D graphics applications. 64
philiptaylor/vulkan-sxs A tutorial project exploring and explaining the Vulkan API step by step. 17
saschawillems/vulkan-gltf-pbr An implementation of physically-Based Rendering with Vulkan and glTF 2.0 models. 984
packtpublishing/learning-vulkan A tutorial project on using the Vulkan graphics API to build cross-platform graphics and compute applications 219
saschawillems/spirv-vsextension A Visual Studio extension that simplifies compilation of GLSL and HLSL shaders to SPIR-V binary 91