GIGL
Global Illumination Engine
Software that generates realistic lighting effects in 3D graphics applications using global illumination techniques.
Tiny Global Illumination OpenGL Renderer
51 stars
3 watching
4 forks
Language: C++
last commit: about 9 years ago
Linked from 1 awesome list
Related projects:
Repository | Description | Stars |
---|---|---|
| A software implementation of global illumination approximations using deep buffers and multiple layers | 39 |
| An OpenGL library for rendering Unicode text with a single texture and vertex buffer. | 1,652 |
| A Blender Add-on for speeding up lighting workflows in 3D modeling and animation. | 387 |
| A C++ rendering engine that supports various graphical features such as textures, shaders, deferred rendering, and physically based camera parameters. | 365 |
| A library to reduce boilerplate OpenGL code | 18 |
| A 3D graphics engine designed to be easy-to-use and high-performance for game development on multiple platforms. | 19 |
| An OpenGL utility library providing modern C++11 design and high-level abstractions for creating 2D graphics, input management, window creation, and more. | 56 |
| A 2D dynamic lighting system with accurate soft shadows | 116 |
| A minimal WebGL 2 rendering library for creating 3D graphics with a convenient API | 790 |
| A high-performance rendering engine that combines physically based shading and image-based lighting techniques using OpenGL. | 1,233 |
| A real-time global illumination solution for 3D applications using voxelization and simplified indirect lighting calculations. | 619 |
| A JavaScript library that provides a 3D rendering engine using WebGL, allowing developers to create interactive 3D graphics and simulations. | 156 |
| A tool for simulating and designing photonic and RF systems using a differential equation-based method | 54 |
| An interactive motion graphics editor and performer that uses user input to generate visuals in real-time | 38 |
| A Haskell graphics framework providing a simple API to interact with GPUs and manage rendering | 109 |