Awesome Lists

VCTRenderer

by jose-villegas

C++pushed almost 2 years ago

A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indirect shadows, soft shadows, emissive materials and 2-bounce GI. Published here http://ieeexplore.ieee.org/abstract/document/7833375/

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Voxel-based GI

A real-time global illumination solution for 3D applications using voxelization and simplified indirect lighting calculations.

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View on GitHubjose-villegas.github.io/post/deferred_voxel_shading

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