VCTRenderer

Voxel-based GI

A real-time global illumination solution for 3D applications using voxelization and simplified indirect lighting calculations.

A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indirect shadows, soft shadows, emissive materials and 2-bounce GI. Published here http://ieeexplore.ieee.org/abstract/document/7833375/

GitHub

617 stars
28 watching
62 forks
Language: C++
last commit: about 4 years ago
Linked from 1 awesome list

computer-graphicscplusplusengineglobal-illuminationopenglreal-time

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