Yonder

Game State Manager

A simple game state management library written in Lua for the LOVE2D framework.

A ridiculously easy to use game state management library written in Lua, for the LOVE2D framework.

GitHub

15 stars
2 watching
0 forks
Language: Lua
last commit: over 4 years ago
Linked from 1 awesome list


Backlinks from these awesome lists:

Related projects:

Repository Description Stars
gwyrddglas/gamestatemanager A simple and flexible state management system for game development 10
kingtut10101/sceneman Manages game states by stacking and transitioning between them using Lua. 0
nekromoff/love-state-switcher A state management system for Lua-based game development using a single file per state 10
rm-code/screenmanager Provides a state management system for LÖVE framework applications. 32
tolitius/mount A state management system for Clojure and ClojureScript applications 1,230
svenfuchs/simple_states A lightweight statemachine-like support library with event handling and state management capabilities. 96
andrewcourtice/harlem A global state management solution for Vue 3 applications with strong typing, immutability, and extensibility 516
vesparny/statty A lightweight state management library that simplifies app-wide state management for React and Preact apps 512
kithf/yas A Lua-based screen manager for the LÖVE game development framework. 2
devyeom/oneway A state management library with unidirectional data flow 86
johnhenry/understate A state management library that abstracts away Redux-like concepts using higher-order functional programming 7
jeffijoe/libx A framework for managing application state in reactive applications using MobX. 103
paltze/scenery A lightweight Love2D scene/state manager that simplifies the organization of game logic. 22
yoshuawuyts/choo-model An experimental state management library for use with the Choo framework 14
1bardesign/batteries A Lua module that provides reusable dependencies for game development, filling out the language's sparse standard library with common algorithms and data structures. 356