hello-wgpu
Graphics app demo
An introductory project demonstrating the basics of creating a graphics application using the Vulkan API wrapper
0 stars
2 watching
0 forks
Language: Rust
last commit: almost 6 years ago Related projects:
| Repository | Description | Stars |
|---|---|---|
| | Enables graphics APIs in mobile apps without using third-party window management libraries | 294 |
| | A Vulkan-based introductory sample to render a triangle on the screen. | 119 |
| | A collection of Rust libraries implementing a procedural generation algorithm. | 148 |
| | A collection of demonstration programs showcasing various features and techniques in graphics rendering using the LWJGL 3 API. | 352 |
| | Tools for inspecting and replaying graphics API calls from applications to GPUs | 2,209 |
| | A Rust-based implementation of a simple, browser-compatible debugger for executing code snippets | 2 |
| | A WGPU wrapper library for creating graphics rendering pipelines | 2 |
| | Provides a software interface to OpenGL for rendering graphics in multiple platforms. | 10 |
| | Improving Rust's ecosystem to support game development by bridging the gap between game developers and the Rust project. | 511 |
| | An app framework for making small games in Zig. | 19 |
| | A collection of libraries for rendering characters in grids with customizable colors and attributes. | 67 |
| | A minimalist x86 kernel example in Zig | 275 |
| | A sandboxing framework for creating graphics applications in Rust with wgpu. | 21 |
| | A Zig program that draws an OpenGL triangle in a window | 10 |
| | A step-by-step guide to building a traditional Hello World app using NodeJS, Imba, and Webpack. | 0 |