peach

Graphics framework

A sandboxing framework for creating graphics applications in Rust with wgpu.

Processing-esque sandboxing framework for Rust

GitHub

21 stars
3 watching
0 forks
Language: Rust
last commit: almost 3 years ago
Linked from 1 awesome list

graphicsprocessingrust

Backlinks from these awesome lists:

Related projects:

Repository Description Stars
not-fl3/miniquad A lightweight, cross-platform graphics abstraction library in Rust. 1,607
hadronized/luminance A Haskell graphics framework providing a simple API to interact with GPUs and manage rendering 109
mikialex/rendiation A comprehensive graphics framework that enables the creation of high-performance viewers and offline data assets pipelines through its modular design and reusable components. 58
ikskuh/zero-graphics An application framework for building 2D and 3D graphics applications with support for multiple platforms and input events. 157
fubark/cosmic A cross-platform software framework for building graphics-intensive applications using Zig. 344
mitchmindtree/elmesque A Rust port of Elm's graphics modules for functional 2D graphics and UI design. 145
gridbugs/hello-wgpu An introductory project demonstrating the basics of creating a graphics application using the Vulkan API wrapper 0
mhkeller/layercake A graphics framework that simplifies the creation of reusable charts and visualizations with Svelte. 1,462
lvgl/lv_binding_rust Rust bindings for an embedded GUI library with graphics and widgets capabilities 695
lunasorcery/blossom A software framework for creating 4K executable graphics artworks using pathtracing and post-processing techniques. 224
grantshandy/fdg A Rust library for fast and efficient graph drawing using force-directed algorithms 193
treeform/pixie A 2D graphics library for Nim. 744
archie3d/juce_bgfx An implementation of bgfx rendering from within a JUCE application with alternative rendering via nanovg. 21
strah19/ember A C-based graphics framework utilizing SDL2 and OpenGL. 3
amansachan1/mageframework A framework designed to support and enable the exploration of various graphical techniques through shader testing and demoing. 3