PortableGL

Software renderer

A portable implementation of OpenGL 3.x in clean C as a single header library.

An implementation of OpenGL 3.x-ish in clean C

GitHub

1k stars
19 watching
49 forks
Language: C
last commit: about 2 years ago
Linked from 1 awesome list

3d3d-graphicscomputer-graphicsgraphicsopenglrasterizationrasterizerrendererrenderingrendering-pipelineshadershaderssingle-header-librarysoftware-renderersoftware-renderingtutorial

Backlinks from these awesome lists:

Related projects:

RepositoryDescriptionStars
ikskuh/softrenderlibA collection of software rendering routines for 2D and 3D graphics in Zig.21
skywind3000/mini3dA simple 3D rendering software using C and OpenGL, providing a complete example of a fixed-pipeline software renderer.2,209
chrisliebert/sdlgl3-wavefrontA C++ template for shader-based OpenGL 3.3 applications that can load and render multiple wavefront .obj files with textures.8
rougier/freetype-glAn OpenGL library for rendering Unicode text with a single texture and vertex buffer.1,652
gwihlidal/render-rsA collection of Rust crates providing rendering abstractions.30
tsherif/picogl.jsA minimal WebGL 2 rendering library for creating 3D graphics with a convenient API790
renderkit/osprayA high-performance ray tracing rendering engine for interactive applications1,023
colleagueriley/rgfwA lightweight window abstraction library for creating graphical programs or libraries.772
saschawillems/vulkan-gltf-pbrAn implementation of physically-Based Rendering with Vulkan and glTF 2.0 models.984
onmyway133/snowflakeA Swift library that generates and renders SVG elements from XML data962
jonathanlurie/svglcoreA 3D renderer that generates SVG files from 3D meshes and lighting data24
codyjasonbennett/fourA lightweight alternative to three.js for 3D rendering and graphics in web applications.315
saschawillems/spirv-vsextensionA Visual Studio extension that simplifies compilation of GLSL and HLSL shaders to SPIR-V binary91
angelo1211/hybridrenderingengineA high-performance rendering engine that combines physically based shading and image-based lighting techniques using OpenGL.1,233
shff/opengl_skyProcedural renderer for atmospheric effects in OpenGL189