reburn3
Burnout clone
A reverse-engineered, platform-independent reimplementation of the classic racing game Burnout 3: Takedown.
An open source reimplementation of Burnout 3: Takedown
101 stars
17 watching
3 forks
Language: C++
last commit: 10 months ago
Linked from 1 awesome list
Related projects:
Repository | Description | Stars |
---|---|---|
| A fan-made reimplementation of the classic game The Settlers 2, aiming to bring it up-to-date with modern hardware and operating systems. | 485 |
| Reimplementation of Grand Theft Auto 1 in C++ using modern technologies and game engines | 483 |
| A clone of the action-adventure game Gunpoint with a unique twist. | 69 |
| Reimplementing Grand Theft Auto 3 on the Godot Engine using converted file formats. | 185 |
| A remake of the 1987 ZX Spectrum game 'Island of Dr. Destructo', built using C++ and Allegro. | 29 |
| A cross-platform reimplementation of classic game mechanics from Desert and Jungle Strike games | 67 |
| A modernized version of VirtualKD that supports various virtualization platforms and operating systems. | 830 |
| Enables 'hot code reloading' in C++ applications without separate shared libraries. | 416 |
| Provides a live-reload solution for C applications | 1,580 |
| A plugin for rebar3 that simplifies release management with a single command. | 25 |
| A plugin for Rollup that enables live reloading of bundles during development | 161 |
| Demonstrates live reloading of C++ code during development and testing | 14 |
| An open-source clone of the popular typing game hackertyper, built using JavaScript and the Choo framework. | 11 |
| A Game Boy game created in a short timeframe using C. | 6 |
| Clones websites by extracting and saving their content to local files. | 1,398 |