MBTileParser
Game Engine
A game engine written in Objective-C for building 2D games using UIKit.
MBTileParser is a game engine written using pure UIKit in the days before SpriteKit.
291 stars
27 watching
36 forks
Language: Objective-C
last commit: almost 8 years ago dialoggame-engineobjective-cspritestexturepackertmxtmx-filesuikit
Related projects:
Repository | Description | Stars |
---|---|---|
| A C++ library for creating 2D games with support for sprite animation, tile-based grids, and basic pathfinding. | 51 |
| A cross-platform 2D graphics engine with raster effects for retro/classic style game development. | 865 |
| A game engine written in C++ with Vulkan support, designed to handle graphics and gameplay. | 15 |
| A puzzle game engine that allows users to define and program their own classes of objects in C. | 2 |
| A Java-based game engine designed to be configured and programmed via source code for building cross-platform isometric games with modern 3D rendering and block/voxel based gameplay. | 108 |
| An academic C++ 3D game engine with scene management and physics simulation capabilities. | 60 |
| A 2D game engine for building side-scrollers with SpriteKit and GameplayKit support. | 494 |
| A small, ASCII graphical game engine for the Windows console and Linux. | 10 |
| A comprehensive C++ library for various tasks including linear algebra, text and file I/O, image processing, and command-line parsing. | 59 |
| A Haskell binding to Apple's SpriteKit framework for building 2D games and animations | 173 |
| A 2D rendering engine designed for low-performance systems with support for sprites, tiles, and text layers. | 19 |
| A flexible game engine built from scratch in C using OpenGL. | 4 |
| A cross-platform game engine built from scratch using pure C, designed to be lightweight and simple. | 1,229 |
| A collection of libraries and tools to support the development of a C++ 3D game engine | 3 |
| A lightweight game engine designed to optimize performance and simplify development through data-oriented design and low-level abstractions. | 885 |