pbrt-v3

Rendering Engine

The pbrt-v3 project provides the source code and build tools for a physically-based rendering engine.

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

GitHub

5k stars
254 watching
1k forks
Language: C++
last commit: about 3 years ago
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