hijiki

GPU renderer

A high-performance physically-based renderer for 3D graphics using GPU acceleration

Another physically based renderer named after edible seaweed

GitHub

18 stars
4 watching
0 forks
Language: Rust
last commit: about 3 years ago
Linked from 1 awesome list

pbrphysically-based-renderingraytracer

Backlinks from these awesome lists:

Related projects:

Repository Description Stars
kosua20/herebedragons A collection of implementations of the same 3D scene using various rendering methods and APIs 1,733
vaneenige/phenomenon A small, low-level WebGL library providing essentials for high-performance rendering of particles on the GPU. 1,782
maximkaaa/galileo A cross-platform GIS-rendering library written in Rust, supporting various rendering modes and backends. 381
kaminarios/rustracer A 3D graphics rendering library utilizing Vulkan ray tracing and written in Rust 73
ecumene/rust-sloth A command-line 3D renderer that uses the Rust programming language and various libraries to generate images from OBJ file formats. 788
asny/three-d A 2D/3D graphics renderer that provides a simple and powerful way to draw on multiple platforms. 1,345
kosua20/rendu A graphics rendering engine designed for experimentation with Vulkan and various rendering techniques. 549
amethyst/rendy A rendering engine that provides a safe and modular API for building graphics applications 815
pka/georaster A Rust library for working with geospatial raster images 23
hecrj/wgpu_glyph A text rendering library built on top of glyph_brush and optimized for use with wgpu 456
wahn/rs_pbrt A Rust implementation of physically based rendering techniques. 813
vitvakatu/cubes A WGPU-based demonstration of 3D cube rendering using multiple backends. 6
mitsuba-renderer/mitsuba A research-oriented rendering system with an emphasis on experimental techniques and modularity. 1,054
hamaluik/luxe3d An experimental Haxe-based project exploring 3D rendering and graphics techniques. 3
nvpro-samples/gl_vk_meshlet_cadscene Demonstrates rendering of CAD models using mesh shaders for high-performance rendering 373