love

Game engine

A 2D game framework written in C++ for Lua programming language

LÖVE is an awesome 2D game framework for Lua.

GitHub

5k stars
74 watching
401 forks
Language: C++
last commit: 6 days ago
Linked from 1 awesome list

game-developmentgamedevlove2dlualuajit

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Related projects:

Repository Description Stars
alejandro-alzate/love2z A project that provides typing hints and documentation for the Love 2D game development framework in Lua. 1
love2d-community/love-api The love2d-community/love-api project contains the complete API documentation of LÖVE in a Lua table. 303
luacats/love2d A set of definitions and tools for building 2D games using the LÖVE framework 18
ellraiser/love-build An app that automates the process of packaging LÖVE games for multiple platforms without dependencies. 22
misterda/love-release Automates LÖVE game distribution and creation of executables and packages 450
sharow/lovelive A live coding framework for creating 2D games using the LOVE game engine. 36
hazzard993/love-typescript-definitions Provides TypeScript declaration files to build LÖVE 2D projects with Lua 116
groverburger/g3d Simplifies 3D rendering in the LÖVE game engine using Lua. 570
patrixr/love-animation A Lua-based animation library for creating and controlling animated sprites in Love2D game development. 32
noooway/love2d_arkanoid_tutorial A step-by-step guide to building an Arkanoid-type game from scratch using Lua and LÖVE framework 204
flaribbit/love2d-lua-websocket A Lua implementation of a websocket client library for Love2D game development 39
instilledbee/run-love2d An extension for the Brackets editor to launch and run LÖVE 2D projects from within the editor. 4
minegame159/shard A collection of reusable Lua modules for game development with Love2D 17
mikuauahdark/lily An asynchronous asset loading library for LOVE 2D games that utilizes multiple threads to load assets while maintaining the main thread's rendering capability. 107
yonaba/love2d-assets-loader A Lua library that simplifies asset loading and management in games using the Löve2D framework 37