love2d

Game engine definitions

Definitions and tools for creating 2D games with the LÖVE framework

Definitions for the LÖVE 2D game framework

GitHub

22 stars
1 watching
5 forks
Language: Lua
last commit: 14 days ago
lua-language-serverluacats

Related projects:

Repository Description Stars
alejandro-alzate/love2z A project that provides typing hints and documentation for the Love 2D game development framework in Lua. 6
love2d-community/love-api The love2d-community/love-api project contains the complete API documentation of LÖVE in a Lua table. 305
flaribbit/love2d-lua-websocket A Lua implementation of a websocket client library for Love2D game development 39
flamendless/slab An immediate mode GUI toolkit for the Love 2D framework 299
noooway/love2d_arkanoid_tutorial A step-by-step guide to building an Arkanoid-type game from scratch using Lua and LÖVE framework 207
groverburger/g3d Simplifies 3D rendering in the LÖVE game engine using Lua. 578
hazzard993/love-typescript-definitions Provides TypeScript declaration files to build 2D projects with LÖVE using a Lua compiler 117
ellraiser/love-build An app that automates the process of packaging LÖVE games for multiple platforms without dependencies. 25
minegame159/shard A collection of reusable Lua modules for game development with Love2D 18
wilhantian/catui A lightweight GUI framework for the Löve2D game engine 106
misterda/love-release Automates LÖVE game distribution and creation of executables and packages 457
1bardesign/batteries A Lua module that provides reusable dependencies for game development, filling out the language's sparse standard library with common algorithms and data structures. 357
camchenry/sock.lua A Lua networking library designed to simplify the process of creating networked applications in LÖVE games. 176
gamekit-developers/gamekit A cross-platform 3D game engine that supports C++, Lua scripting, and various physics and graphics libraries. 250
yonaba/love2d-assets-loader A Lua library that simplifies asset loading and management in games using the Löve2D framework 37