VCTRenderer
Voxel-based GI
A real-time global illumination solution for 3D applications using voxelization and simplified indirect lighting calculations.
A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indirect shadows, soft shadows, emissive materials and 2-bounce GI. Published here http://ieeexplore.ieee.org/abstract/document/7833375/
617 stars
28 watching
62 forks
Language: C++
last commit: over 4 years ago
Linked from 1 awesome list
computer-graphicscplusplusengineglobal-illuminationopenglreal-time
Related projects:
Repository | Description | Stars |
---|---|---|
sonicether/segi | A voxel-based global illumination system for Unity. | 1,500 |
gregcman/sucle | A Common Lisp implementation of a voxel game engine for creating 3D graphics and terrain | 290 |
genuineaster/voxelator | A GPU-based voxel rendering system with SSAO, meshing, and light sources. | 20 |
niessner/voxelhashing | Develops a real-time 3D reconstruction algorithm using a voxel hashing approach for large-scale scanning applications. | 670 |
voxxxelar/arvoxelkit | A lightweight framework for creating voxel graphics using augmented reality and SceneKit. | 81 |
keijiro/voxelman | An extreme demonstration of using Unity's Entity Component System with C# Job System and Burst Compiler for efficient multi-core processing in 3D voxel rendering. | 1,857 |
jpaver/opengametools | A set of tools for working with 3D voxel models | 375 |
maxorange/pix2vox | This project enables the generation of 3D voxel models from 2D sketches using stacked generative adversarial networks. | 243 |
relintai/voxelman | An editor-integrated voxel engine module for Godot game development | 98 |
pimaker/ltcgi | An optimized plug-and-play realtime area lighting solution using the linearly transformed cosine algorithm for Unity and VRChat. | 442 |
zero-radiance/gigl | Software that generates realistic lighting effects in 3D graphics applications using global illumination techniques. | 51 |
karimnaaji/voxelizer | Converts 3D meshes into voxelized representations by performing triangle-cube intersection. | 627 |
tommyettinger/isovoxel | Generates isometric pixel art from 3D voxel models | 345 |
vaneenige/phenomenon | A small, low-level WebGL library providing essentials for high-performance rendering of particles on the GPU. | 1,778 |
jonhiller/voxelyze | A library for simulating the behavior of 3D objects made up of multiple materials under various loads. | 74 |