entrypoint
Game engine entry point
A lightweight entry point for games that provides a simplified rendering system and platform support.
lightweight entry point for games
69 stars
8 watching
1 forks
Language: C
last commit: over 6 years ago
Linked from 1 awesome list
Related projects:
Repository | Description | Stars |
---|---|---|
| A terminal-based game engine for building 2D games in Go. | 1,437 |
| A 3D game engine for first-person games with features like dynamic lighting and physics, designed to be easy to use and extend. | 604 |
| A cross-platform 2D/3D game development software with a no-code editor and extensible game engine. | 11,868 |
| A 2D and isometric game engine with scenegraph-based rendering and advanced networking capabilities | 526 |
| A C++ 14-based real-time 3D game-engine with a focus on space sim | 778 |
| An implementation of the Diablo 1 game engine | 253 |
| A modular, C99-based 3D game engine designed to be easily integrated into projects. | 562 |
| A 3D graphics engine designed to be easy-to-use and high-performance for game development on multiple platforms. | 19 |
| A Unity-like game engine written in C++ with features like physically based rendering and asset management. | 239 |
| A Common Lisp game engine designed to be modular and flexible, allowing developers to build games by combining its components. | 1,038 |
| An engine that lets users create simple visual sketches and games using Lua | 21 |
| A lightweight framework for building games with Heaps and Haxe | 623 |
| A cross-platform C++ game engine with support for 2D and 3D rendering, physics, audio, and scripting. | 1,301 |
| Builds a custom game engine using the Entity Component System concept in Go. | 129 |
| A game engine built around an Entity-Component-System architecture with C++20 support and runtime extensibility | 607 |