awe6
Game framework
A framework designed to provide a shared language and platform independence for game development, allowing teams to adapt to changing technologies.
awe6, the inverted game framework (Haxe)
79 stars
12 watching
10 forks
Language: Haxe
last commit: 5 months ago
Linked from 1 awesome list
Related projects:
Repository | Description | Stars |
---|---|---|
| An entity component system with networking support designed for game development and multiplayer applications. | 44 |
| A framework agnostic ECS layer designed to abstract game logic from underlying rendering frameworks and facilitate platform-independent development of games with long lifespans. | 20 |
| A Haskell-based game development framework with modular sub-libraries for graphics, input, and other game-related functionality. | 66 |
| A lightweight framework for building games with Heaps and Haxe | 623 |
| A game prototyping library powered by OpenFL and Starling, providing a stable framework for beginners to build 2D games. | 193 |
| A framework for building 2D games in Haskell using the Gloss library. | 49 |
| A simple turn-based game built using Go and Vue 3 to demonstrate the application of Hexagonal Architecture in software development | 72 |
| An Entity Component System framework for game development using Haskell. | 395 |
| A tool to build and run games using the Haxe programming language and various game engines. | 3 |
| A game engine built on top of snõw, providing a bare-bones rendering API and an entity-component-system architecture for rapid development and iteration. | 11 |
| A pathfinding library for generating efficient routes on a grid or map | 27 |
| A collection of reusable code helpers and components to streamline luxe game development | 3 |
| A game development prototype that utilizes Haxe to create an interactive tile-based environment | 1 |
| A macro-powered framework for building entity-component-system game engines | 59 |