Indirect-Rendering-With-Compute-Shaders
by ellioman
C#pushed about 6 years ago
An example of drawing numerous instances using Unity3D, compute shaders and Graphics.DrawMeshInstancedIndirect with Frustum & Occlusion culling and LOD'ing.
AI summary
Indirect renderer
An implementation of indirect rendering in Unity3D using compute shaders for culling and graphics drawing.
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