dominion
by egonSchiele
A Dominion simulator in Haskell
AI summary
Card Game Simulator
A Dominion simulator written in Haskell for testing competing strategies in card game simulation
- stars
- 111
- forks
- 11
- watching
- 9
Similar projects
Found by comparing what the projects do, not just their names.
Card game simulator
A C# implementation of the popular card game Dominion, with core gameplay mechanics and algorithms.
Game clone
A Haskell implementation of Chips Challenge game
Game framework
A framework for building 2D games in Haskell using the Gloss library.
MTG simulator
A Haskell implementation of Magic: The Gathering game rules and mechanics
Game simulator
An unofficial browser-based version of the popular board game Arkham Horror: The Card Game
Haskell game dev resources
A collection of resources and documentation for learning game programming in Haskell.
Game
An implementation of the game 2048 in Haskell with basic logic and console UI.
Building simulator library
A collection of modelica models and libraries used to simulate building performance and energy systems at various scales.
Game simulator
A simulation of Conway's Game of Life in Go, where the rules and behavior are defined by a set of cell states and their interactions.
GObject bindings generator
Generates Haskell bindings for GObject Introspection capable libraries
Tetris game
A Haskell implementation of the classic Tetris game using ncurses
Game Engine Framework
A game engine framework for Haskell that provides modular tools and utilities for building 3D interactive programs.
Cassandra simulator
A collection of pre-built stress simulations for testing Cassandra databases
Game engine wrapper
Haskell bindings for Godot game engine
Game framework
An Entity Component System framework for game development using Haskell.