game-off-2013
Game Engine
A Mega Man-inspired game with various features and levels to be implemented
Mega Girl.git
57 stars
14 watching
17 forks
Language: C#
last commit: about 11 years ago
Linked from 1 awesome list
Related projects:
Repository | Description | Stars |
---|---|---|
dgcor/dgengine | An implementation of the Diablo 1 game engine | 253 |
4ian/gdevelop | A cross-platform 2D/3D game development software with a no-code editor and extensible game engine. | 11,868 |
sbiermanlytle/iioengine | A JavaScript game engine for HTML5 Canvas applications. | 456 |
morganbengtsson/mos | A lightweight game engine designed to render 3D graphics and audio with basic features. | 219 |
macabresoft/macabre2d | A game engine built on top of MonoGame with features like cross-platform editing and content building. | 30 |
mariofv/littleorionengine | An academic C++ 3D game engine with scene management and physics simulation capabilities. | 60 |
zzo38/freeheromesh | A puzzle game engine that allows users to define and program their own classes of objects in C. | 2 |
andygeiss/ecs | Builds a custom game engine using the Entity Component System concept in Go. | 129 |
digitalfruit/limejs | A JavaScript-based game framework for creating HTML5 and iOS games. | 1,394 |
joelotter/termloop | A terminal-based game engine for building 2D games in Go. | 1,437 |
ggez/good-web-game | An implementation of a game engine subset on top of miniquad for web and mobile development | 338 |
roy-t/miniengine3 | An experimental game engine built on DirectX 11 and .NET 6.0 with custom features for content management. | 75 |
klaussilveira/qengine | A cross-platform retro game engine built on top of the Quake II codebase, designed for creating 3D games with a focus on simplicity and ease of use. | 862 |
shirakumo/trial | A Common Lisp game engine designed to be modular and flexible, allowing developers to build games by combining its components. | 1,038 |
vova616/garageengine | A 2D game engine written in Go, implementing an Entity/Component system and providing features like physics, texture packing, and scene management. | 321 |