Render-Crowd-Of-Animated-Characters
Character renderer
A tool to efficiently render large numbers of animated characters in real-time using GPU instancing and animation maps.
Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the mesh at runtime. Using GPU instancing to reduce draw calls.
2k stars
72 watching
288 forks
Language: C#
last commit: 9 months ago
Linked from 1 awesome list
animated-charactersanimation-mapbakerdraw-callsgpu-instancingunityvertex-animationvertex-animation-texture
Related projects:
Repository | Description | Stars |
---|---|---|
gridbugs/chargrid | A collection of libraries for rendering characters in grids with customizable colors and attributes. | 67 |
red1c3/simple-animation-blender | A 1D animation player and blender using Vulkan and ImGui | 5 |
liangliangnan/easy3d | A lightweight C++ library for efficient 3D modeling, geometry processing, and rendering. | 1,391 |
asny/three-d | A 2D/3D graphics renderer that provides a simple and powerful way to draw on multiple platforms. | 1,345 |
jian-ru/laugh_engine | Real-time 3D rendering engine using Vulkan and glTF support | 393 |
kosua20/herebedragons | A collection of implementations of the same 3D scene using various rendering methods and APIs | 1,733 |
crushedpixel/polyline2dpathrenderer | A high-performance OpenGL-based path rendering tool | 11 |
alangdm/helium-animated-pages | A component that triggers CSS animations to create a simple animation system | 16 |
kosua20/rendu | A graphics rendering engine designed for experimentation with Vulkan and various rendering techniques. | 549 |
viele/onionskinrenderer | An extension to Maya's viewport2.0 renderer that overlays the shape of characters or objects from previous frames on the current frame, allowing for relative onion skinning. | 107 |
ecumene/rust-sloth | A command-line 3D renderer that uses the Rust programming language and various libraries to generate images from OBJ file formats. | 788 |
kwan3854/ceb_econ | An AI-powered character generator plug-in for Blender that uses the CEB_ECON algorithm to create 3D models from images. | 86 |
angelo1211/hybridrenderingengine | A high-performance rendering engine that combines physically based shading and image-based lighting techniques using OpenGL. | 1,233 |
clementfarabet/gfx.js | A browser-based graphics backend that monitors directory changes and renders HTML files on demand | 125 |
72/lottie-framer | An animation playback library that wraps Lottie-Web to render animations exported from After Effects | 168 |