Flocking-Simulation

Flocking Simulation

A 3D simulation of flocking behavior in a virtual environment using Haskell and parallel processing.

A 3D Boids-like flocking simulation coded in Haskell.

GitHub

64 stars
7 watching
3 forks
Language: Haskell
last commit: almost 11 years ago

Related projects:

RepositoryDescriptionStars
eckyputrady/fish-flocking-simulationA simulation of small fish flocking together while avoiding larger ones5
cultrarius/swarmzA C++ library implementing a real-time swarming algorithm for simulating flocking behavior in game development and other applications.134
birdflow-science/birdflowrA package that predicts changes in bird distributions and generates synthetic migration routes using machine learning models.12
chrisnc/tangaroaA toy implementation of the Raft protocol with an experimental BFT variant in Haskell.111
whackashoe/codiA cellular automaton model for simulating spiking neural networks6
imjacobclark/herdAn experimental HTTP load testing application built using Rust to simulate large volumes of concurrent requests110
egonschiele/dominionA Dominion simulator written in Haskell for testing competing strategies in card game simulation111
mengecrowdsim/mengeA crowd simulation framework for modeling and analyzing collective behavior of agents139
markek1/collision-simulatorSimulates particle collisions and detects them efficiently using Rust.5
buckley-w-david/conwaygoA simulation of Conway's Game of Life in Go, where the rules and behavior are defined by a set of cell states and their interactions.3
psumodeling/cyclesA daily time-step agroecosystem model simulating biophysical processes and management practices in cropping systems12
simondlevy/airsimtensorflowA Python-based system for training and testing collision avoidance neural networks using Microsoft AirSim data240
hopson97/empireA cellular automaton simulation of a population's growth, interaction, and evolution in response to environmental factors.147
neilsardesai/wwdc-crowd-simulator-2017A simulation of people arriving at an event, using SpriteKit and Swift32
dsturnbull/stack_cpuA simulator for a stack-based computer architecture with a set of instructions to perform various operations on a virtual memory.14