aether3d
Game engine
A 3D game engine with support for multiple renderers, physics, animation, and audio features.
Aether3D Game Engine
204 stars
16 watching
15 forks
Language: C++
last commit: almost 2 years agoLinked from 1 awesome list
direct3denginegraphics-programmingmetalopenvrvulkan
Related projects:
| Repository | Description | Stars |
|---|---|---|
| A comprehensive 3D game engine with procedural content generation and real-time rendering capabilities | 1,186 | |
| A high-performance, cross-platform game engine with built-in rendering and physics capabilities. | 1,780 | |
| A real-time platform for creating 3D and 2D games and apps with support for rendering and graphics. | 183 | |
| A 3D graphics engine designed to be easy-to-use and high-performance for game development on multiple platforms. | 19 | |
| A game engine designed to be fully-featured and versatile, suitable for development on multiple platforms including desktop, console, and mobile. | 444 | |
| A cross-platform C++ game engine for creating 2D and 3D games on various platforms including Android, iOS, macOS, Windows, and Web. | 345 | |
| A cross-platform game engine with Vulkan graphics and a declarative GUI framework. | 26 | |
| A cross-platform 3D game engine and world editor built using C++ and OpenGL. | 7 | |
| A Game Boy and Color game engine that allows developers to create their own games using C++. | 715 | |
| A Unity-like game engine written in C++ with features like physically based rendering and asset management. | 239 | |
| A 3D game engine for first-person games with features like dynamic lighting and physics, designed to be easy to use and extend. | 604 | |
| A 3D game engine designed to create modern, extensible games using OpenGL and the D programming language | 341 | |
| A cross-platform game engine with 3D rendering, physics, and scripting capabilities | 1,360 | |
| A C++ game engine providing a modular framework for building games with 3D graphics and various features. | 1,439 | |
| A game engine that focuses on physically based lighting and includes voxelization, physics, and graphics capabilities. | 23 |