kraft

Physics Engine

A physics engine library for 3D games written in Pascal, supporting rigid body dynamics and collision detection.

Kraft Physics Engine is an open source Object Pascal physics engine library that can be used in 3D games.

GitHub

113 stars
22 watching
22 forks
Language: Pascal
last commit: 20 days ago
Linked from 1 awesome list


Backlinks from these awesome lists:

Related projects:

Repository Description Stars
dimforge/nphysics A physics engine that simulates rigid body motion in 2D and 3D spaces using linear algebra and collision detection. 1,624
idmillington/cyclone-physics A physics engine designed to simulate complex physical systems in games and simulations 943
danielchappuis/reactphysics3d A C++ physics engine library for 3D simulations and game development 1,537
louis-langholtz/playrho A real-time physics engine and library for 2D games or demos, aiming to provide a modern and platform-independent solution. 133
michaelapfelbeck/jellyphysics A Haxe implementation of a soft body physics engine 16
srekel/phyxed-2d A physics engine for 2D games and simulations with support for fixed-point math. 29
mattleibow/jitterphysics A fast and lightweight 3D physics engine for .NET applications. 45
haxeflixel/nape-haxe4 A physics engine for 2D games written in Haxe, providing collision detection and response. 50
netonjm/chipmunksharp A C# implementation of a 2D physics engine with advanced collision detection and rigid body dynamics. 80
anuraghazra/verly.js A JavaScript library implementing Verlet physics engine for 2D simulations 666
bepu/bepuphysics1 A C# 3D physics simulation library with features like constraints and continuous collision detection. 401
appsinacup/godot-rapier-physics A plugin for the Godot game engine that provides a 2D and 3D physics solution using the Rapier Physics engine. 421
bradwbeer/clinch A Common Lisp 3D graphics engine with modern OpenGL features and tools for game development, visualization, and productivity software. 269
xissburg/edyn A real-time physics engine built using the entity-component-system approach 634
klaussilveira/qengine A cross-platform retro game engine built on top of the Quake II codebase, designed for creating 3D games with a focus on simplicity and ease of use. 855