openfodder
Game engine
An open source port of an action-strategy game engine from the 90s, built for modern operating systems and featuring a campaign editor, scripting capabilities, and customizable gameplay.
Open Fodder: An open source port of Cannon Fodder
459 stars
36 watching
42 forks
Language: C++
last commit: 6 days ago
Linked from 2 awesome lists
amigacannon-fodderdosgame
Related projects:
Repository | Description | Stars |
---|---|---|
openenroth/openenroth | A reimplementation of the Might and Magic game engine to support modern platforms and improve gameplay quality. | 723 |
alemart/opensurge | A game engine and scripting language for creating 2D retro games with a focus on gameplay mechanics and modding support. | 386 |
opendune/opendune | A re-creation of the classic game Dune II, implemented in C and compatible with modern operating systems. | 1,595 |
cookgreen/openmb | A role-playing game engine for creating moddable games based on Taleworlds' Mount&Blade Series | 121 |
gforcex/opengraphic | A curated list of graphic engines and game engines with their respective features and technologies. | 1,976 |
openblack/openblack | An open-source implementation of the classic game Black & White, written in C++ and using modern rendering engines. | 1,296 |
unarelith/openminer | A game engine written in C++ that aims to provide an alternative to Minecraft modding. | 260 |
another-game-engine/age | An OpenGL-based game engine with support for multi-threading and various rendering pipelines. | 48 |
zzo38/freeheromesh | A puzzle game engine that allows users to define and program their own classes of objects in C. | 2 |
panosk92/spartanengine | A game engine with cutting-edge rendering capabilities and real-time physics simulations. | 2,224 |
opensourcedgames/heretic | A C++ game engine based on the 1996-1998 Activision and Raven project | 44 |
hodgman/eight | A C++ game engine that provides core classes and functions for efficient memory management, multi-core structures, asset loading, debug helpers, message-passing, unit testing, and a lightweight Lua binding system. | 11 |
joelotter/termloop | A terminal-based game engine for building 2D games in Go. | 1,432 |
fallahn/crogine | A cross-platform game engine framework with support for ECS, rendering, audio, and various platforms. | 82 |
fabien-chouteau/geste | A 2D rendering engine designed for low-performance systems with support for sprites, tiles, and text layers. | 19 |