 gaussian-splatting-cuda
 gaussian-splatting-cuda 
 Gaussian splatting renderer
 Reimplementation of 3D Gaussian Splatting for Real-Time Radiance Field Rendering in C++ and CUDA
3D Gaussian Splatting, reimagined: Unleashing unmatched speed with C++ and CUDA from the ground up!
938 stars
 30 watching
 75 forks
 
Language: C 
last commit: about 1 year ago 
Linked from   1 awesome list  
  computer-graphicscomputer-visioncudagaussian-splattingnerfoptimization 
 Related projects:
| Repository | Description | Stars | 
|---|---|---|
|  | A Cuda implementation of differential Gaussian rasterization for fast rendering of radiance fields | 945 | 
|  | A high-performance 3D rendering system using Gaussian Splatting | 366 | 
|  | An implementation of a differentiable warping operator for video frame interpolation using a softmax-based approach | 471 | 
|  | Implementing E2NeRF as a PyTorch-based neural radiance field model for 3D scene rendering from blurry images and video data. | 21 | 
|  | Software for modeling and prediction with multiple output Gaussian processes | 48 | 
|  | A sample Vulkan and OpenGL application demonstrating 3D rendering with worker threads | 84 | 
|  | Enables efficient data exchange and invocation of existing GPU kernels from host languages in the GraalVM | 223 | 
|  | A collection of MATLAB functions for image restoration and deconvolution using shrinkage fields | 36 | 
|  | A PyTorch implementation of NeRF (Neural Radiance Fields) and related techniques for 3D rendering and reconstruction | 2,121 | 
|  | A CUDA/OpenCL-based ray-tracer software project that enables real-time rendering of 3D images and scenes. | 305 | 
|  | A MATLAB implementation of a deep learning-based deconvolution algorithm using generalized low-rank approximation for image restoration. | 22 | 
|  | Generates lookup tables for physically based rendering in graphics pipelines. | 146 | 
|  | A C++ header-only library for serializing and deserializing 3D models in glTF format | 358 | 
|  | Real-time 3D rendering engine using Vulkan and glTF support | 393 | 
|  | An implementation of physically-Based Rendering with Vulkan and glTF 2.0 models. | 984 |