IEEE-CIG-Text-Adventurer-Competition
Game engine
A repository providing a framework and tools for creating text-based adventure games
Public repository for the IEEE CIG text adventurer competition.
29 stars
8 watching
5 forks
Language: Java
last commit: about 8 years agoLinked from 1 awesome list
Related projects:
| Repository | Description | Stars |
|---|---|---|
| A community-driven effort to maintain and improve the Jedi Academy and Jedi Outcast game engines. | 2,048 | |
| A cross-platform 2D game development library for Go | 395 | |
| A role-playing game engine for creating moddable games based on Taleworlds' Mount&Blade Series | 122 | |
| A game engine built on top of .NET 9, allowing developers to create cross-platform games with modern rendering capabilities. | 400 | |
| A Clojure wrapper around the jMonkeyEngine 3D game engine | 147 | |
| A Java-based game engine designed to be configured and programmed via source code for building cross-platform isometric games with modern 3D rendering and block/voxel based gameplay. | 108 | |
| Real-time strategy game engine built from scratch in Java, aiming to provide a versatile data structure and editor for common RTS gameplay. | 1,350 | |
| A puzzle game engine that allows users to define and program their own classes of objects in C. | 2 | |
| A cross-platform game engine built from scratch using pure C, designed to be lightweight and simple. | 1,229 | |
| Builds a custom game engine using the Entity Component System concept in Go. | 129 | |
| An opinionated 2D game engine that provides a simple and type-safe API for creating games in Rust. | 1,091 | |
| An OpenGL-based game engine with support for multi-threading and various rendering pipelines. | 48 | |
| A game engine and scripting language for creating 2D retro games with a focus on gameplay mechanics and modding support. | 389 | |
| A comprehensive Java library for creating 2D games with features like rendering, physics, sound, and tile maps. | 748 | |
| A modular, C99-based 3D game engine designed to be easily integrated into projects. | 562 |