MathUtilities
Math utils
A collection of reusable math and physics utilities for Unity development
A collection of some of the neat math and physics tricks that I've collected over the last few years.
4k stars
186 watching
413 forks
Language: C#
last commit: 6 months ago
Linked from 1 awesome list
camerakalman-filtermathmotionneatphysicsunityunity3dutilities
Related projects:
Repository | Description | Stars |
---|---|---|
| A PyTorch library for accelerating 3D deep learning research with various GPU-optimized operations and tools. | 4,550 |
| A C++ library that optimizes 3D meshes for faster rendering on GPUs. | 5,795 |
| A collection of C++ libraries providing data-driven tools for physically-based graphics algorithms | 2,835 |
| A Unity-based library providing a range of algorithms and data structures for 2D computational geometry, including intersection detection, mesh generation, convex hulls, and triangulations. | 1,271 |
| A collection of algorithms implemented in C# for educational purposes | 7,230 |
| A research framework for simulating coupled FEM and rigid body dynamics with real-time collision detection and optimization. | 28 |
| A cross-precision 3D maths library with deterministic implementations of common data types across various precisions. | 45 |
| A utility for generating texture representations of vector shapes and font glyphs using signed distance fields. | 4,021 |
| Mesh simplification for Unity, using the Fast Quadric Mesh Simplification algorithm rewritten in C# | 1,770 |
| A collection of mathematical tools and algorithms for data analysis and optimization. | 266 |
| A collection of algorithms implemented in C for educational purposes | 19,440 |
| Generates 3D terrain meshes from input data using a C-based algorithm | 70 |
| Creates simplified surfaces from dense point clouds using either Delaunay or grid triangulation methods | 10 |
| Automates video data generation with realistic physics simulation and annotations for machine learning training | 2,359 |
| A C++ library providing efficient and reliable algorithms in computational geometry | 5,058 |