sparse-voxel-octrees
Voxel renderer
A CPU-based algorithm for efficiently rendering and manipulating 3D voxel data structures using octree representations
CPU Sparse Voxel Octree Implementation
721 stars
39 watching
105 forks
Language: C++
last commit: over 7 years ago
Linked from 1 awesome list
Related projects:
Repository | Description | Stars |
---|---|---|
stoyannk/voxels | A C++ library for manipulating and polygonizing voxel grids with features like TransVoxel algorithm and level of detail | 289 |
genuineaster/voxelator | A GPU-based voxel rendering system with SSAO, meshing, and light sources. | 20 |
tunabrain/tungsten | A physically based renderer simulating full light transport through arbitrary geometry | 1,757 |
pistondevelopers/gfx_voxel | A Rust-based library for rendering 3D voxel data structures using the Gfx graphics API | 14 |
keijiro/voxelman | An extreme demonstration of using Unity's Entity Component System with C# Job System and Burst Compiler for efficient multi-core processing in 3D voxel rendering. | 1,866 |
niessner/voxelhashing | Develops fast and efficient algorithms for large-scale 3D reconstruction from point cloud data in real-time | 673 |
tommyettinger/isovoxel | Generates isometric pixel art from 3D voxel models | 345 |
coolbutuseless/isocubes | A voxel rendering library using an isometric cube as the rendering primitive | 66 |
gregcman/sucle | A Common Lisp implementation of a voxel game engine for creating 3D graphics and terrain | 290 |
tunabrain/incremental-fluids | Provides simple fluid solver implementations in C++ for learning and reference purposes | 587 |
facontidavide/bonxai | A data structure library for efficiently storing and manipulating volumetric data in 3D space. | 688 |
karimnaaji/voxelizer | Converts 3D meshes into voxelized representations by performing triangle-cube intersection. | 630 |
jonhiller/voxelyze | A library for simulating the behavior of 3D objects made up of multiple materials under various loads. | 74 |
maxorange/pix2vox | This project enables the generation of 3D voxel models from 2D sketches using stacked generative adversarial networks. | 243 |
mfaruqui/sparse-coding | An implementation of parallel sparse coding for converting dense word vectors to highly sparse vectors with L1 regularization | 54 |