phgen
Asset generator
A script for generating placeholder assets in Game Maker Studio 2.3+
a placeholder asset generation script for Game Maker Studio 2.3+
2 stars
1 watching
0 forks
Language: Game Maker Language
last commit: about 3 years ago
Linked from 1 awesome list
gamedevgamemakergamemaker-studio-2gms2
Related projects:
Repository | Description | Stars |
---|---|---|
assetgraph/assetgraph-sprite | A plugin for optimizing CSS background images by creating sprite images from background images | 36 |
pixelprophecy/gml_starfield_generator | A script to generate starfields from scratch in GameMaker's GML language. | 27 |
escargotprodige/slush-luxe | Automates the creation of Haxe-based game projects with Luxe, providing templates and scripts for components, entities, states, and more. | 10 |
fluttergen/flutter_gen | Automates code generation for Flutter assets and data storage | 1,483 |
gamemakerdiscord/random-level-gen-gms2 | An example of how to generate random levels in GameMaker Studio 2 using a grid-based system and pathfinding algorithms. | 51 |
bscotch/stitch | Tools and utilities for managing GameMaker projects | 119 |
vphoton/freegmscripts | A collection of reusable code snippets for GameMaker game development. | 2 |
gaocegege/maintainer | Generates necessary documents for a GitHub repository to facilitate contributor-friendly projects | 0 |
gemrb/gemrb | A portable implementation of a 2D game engine developed by Bioware | 985 |
dgcor/dgengine | An implementation of the Diablo 1 game engine | 250 |
artbit/generator-luxe | A tool that automates the creation of projects for building luxe game engines using snowkit. | 3 |
fegennari/3dworld | A comprehensive 3D game engine with procedural content generation and real-time rendering capabilities | 1,174 |
time-killer-games/gmappimager | Tools for converting GameMaker Studio 2 games to standalone Linux executables | 4 |
aldernero/sketchy | A framework for creating generative art in Go using the ebiten game engine and canvas for drawing. | 49 |
johanp/pixelizer | A game development framework that uses entities and components to simplify game creation and reduce tedious tasks. | 53 |