xray-16-SWM
Game engine extension
An open-source expansion of the X-Ray Engine from S.T.A.L.K.E.R. Call of Pripyat game
Open X-Ray 1.6 for SWM 3.0
28 stars
11 watching
3 forks
Language: C++
last commit: over 4 years ago Related projects:
Repository | Description | Stars |
---|---|---|
im-dex/xray-162 | Evolution of a 3D game engine from the S.T.A.L.K.E.R series, providing improved performance and features. | 48 |
revolucas/coc-xray | Modifications to an existing game engine to enhance its moddability and feature set | 77 |
sdslabs/rootex | An advanced C++ 3D game engine powering an upcoming in-production game. | 219 |
ogsr/ogsr-engine | An evolution of an X-Ray Engine for a classic game, aimed at fixing errors and improving graphics, with the goal of providing a stable foundation for developers to build upon. | 490 |
solenum/exengine | A modular, C99-based 3D game engine designed to be easily integrated into projects. | 562 |
smokku/soldank | A Rust-based clone of the Soldat game engine | 53 |
openxray/xray-16 | An improved version of a game engine used in the S.T.A.L.K.E.R. series, aiming to provide 99% compatibility with the original engine and add new features for modmakers. | 3,082 |
sjl/beast | A toolkit for building flexible objects in Common Lisp for video games. | 28 |
panosk92/spartanengine | A game engine with cutting-edge rendering capabilities and real-time physics simulations. | 2,252 |
libretro/tyrquake | A conservative branch of the Quake source code aimed at fixing bugs and adding small enhancements to support running on various platforms. | 42 |
origamicomet/yeti | A general-purpose game engine with tools built using C++. | 23 |
opensourcedgames/heretic | A C++ game engine based on the 1996-1998 Activision and Raven project | 45 |
thraka/sadconsole | A cross-platform .NET library for creating text-based games and consoles with support for ASCII characters, GUI, and advanced features. | 1,249 |
indianakernick/simpleton-engine | A C++ library for creating 2D games with support for sprite animation, tile-based grids, and basic pathfinding. | 51 |