GodotRx
Signal handler library
A reactive extensions library for Godot C# to simplify signal handling and make it more type-safe and convenient.
Reactive extensions for Godot C#
93 stars
9 watching
8 forks
Language: C#
last commit: 4 months ago
Linked from 1 awesome list
Related projects:
Repository | Description | Stars |
---|---|---|
31/godotonready | A C# source generator for Godot 3.x that adds convenient onready-like features to scripts without reflection | 123 |
sinhashubham95/bleep | A library for handling OS signals in Go, allowing developers to create custom actions and run them simultaneously on different signal events. | 11 |
kitura/bluesignals | A generic signal handling framework that provides cross-platform APIs for trapping and handling operating system signals. | 94 |
godotexplorer/gdutils | A collection of utility scripts for the Godot game engine written in GDScript. | 97 |
godot-jolt/godot-jolt | A Godot game engine extension that integrates the Jolt physics engine for improved performance and stability | 2,216 |
thesheeep/godotdetour | A GDNative plugin that enables fast and stable 3D navigation in Godot | 121 |
xtremezero/csgexport-godot | Automates export of 3D CSG meshes to OBJ format in GodotEngine | 56 |
godot-extended-libraries/godot-next | A collection of reusable node classes for the Godot Engine | 964 |
cratercrash/godot-orchestrator | A visual scripting solution for Godot game development | 991 |
overminddl1/godot-helpers | A collection of reusable GDScript functions and classes for common tasks in game development. | 26 |
abarichello/godot-ci | A Docker image and deployment templates for the Godot Engine game development platform. | 758 |
thesheeep/godotccd | A module that provides fast collision checking for arbitrary 3D shapes. | 64 |
mazharenko/fluentassertions.eventual | A NuGet package that allows developers to wait for FluentAssertions checks to pass during testing | 5 |
jetbrains/godot-support | Provides specific functionality for working with the Godot game engine within JetBrains Rider | 401 |
mestima/godothook | A custom event system for Godot Engine that allows developers to create and manage events with unique identifiers. | 48 |