boardmatcher
Pattern matcher
An algorithmic system for identifying patterns and shapes in Go board arrangements.
Finds patterns & shapes in Go board arrangements and names moves.
18 stars
3 watching
5 forks
Language: JavaScript
last commit: about 4 years ago badukboard-gamegopatternpattern-matchingstrategyweiqi
Related projects:
Repository | Description | Stars |
---|---|---|
sabakihq/go-board | A data structure representing a rectangular grid used in a two-player strategy board game | 21 |
alexpantyukhin/go-pattern-match | An implementation of pattern matching for Go. | 246 |
blackrabbitt/mspm | An algorithm implementation for efficient multi-string pattern matching using trie data structures. | 25 |
bramstein/funcy | An experiment in adding functional pattern matching to JavaScript | 247 |
phakornkiong/go-pattern-match | Provides a concise and declarative way to handle complex conditional logic in Go | 93 |
sabakihq/gtp | A Node.js module for handling GTP engines used in artificial intelligence and board games like Go. | 19 |
admk/patmat | Provides a functional-style recursive pattern matching framework for Python | 29 |
sabakihq/deadstones | An algorithm to determine dead stones on a Go board using Monte Carlo simulations | 33 |
mpark/patterns | An experimental C++ pattern matching library | 670 |
timbray/quamina | A fast pattern-matching library for Go that enables efficient discovery of matching fields in event data. | 412 |
sabakihq/shudan | A customizable Preact component for rendering a Baduk game board | 86 |
sabakihq/immutable-gametree | An immutable data structure for representing game trees in board games like baduk and go. | 20 |
mjambon/mikmatch | An OCaml library that extends pattern-matching with regular expressions for more expressive and flexible matching logic | 22 |
nogizhopaboroda/f_context | A CoffeeScript library providing a simple and easy-to-use way to implement functional programming concepts using pattern matching. | 34 |
schwarzit/hypermatch | A high-performance Go library for rapid matching of events against rules in-memory with low latency. | 22 |