pokefirered
ROM decompiler
Decompilation of Pokémon FireRed and LeafGreen ROM images into a programmable form
Decompilation of Pokémon FireRed/LeafGreen
1k stars
34 watching
586 forks
Language: C
last commit: about 1 year ago
Linked from 1 awesome list
cdecompilationgameboy-advancepokemonreverse-engineering
Related projects:
| Repository | Description | Stars |
|---|---|---|
| | Disassembling Pokémon Yellow's ROM to reverse-engineer its game logic and layout. | 724 |
| | A disassembly of the Pokémon TCG game for the Game Boy, providing an assembly-level understanding of its internal workings. | 265 |
| | A disassembly project of the Pokémon Crystal game's ROM | 2,115 |
| | A decompilation of the Game Boy Advance emulator for Pokémon Ruby and Sapphire | 805 |
| | A disassembly of Pokémon Gold and Silver games | 546 |
| | Disassembling and analyzing the 1997 Pokémon Gold and Silver Space World demo prototypes | 352 |
| | Decompiles Pokémon Emerald game data into an executable C program | 2,328 |
| | A reverse-engineering effort to understand the inner workings of Pokémon Pinball on Game Boy Color. | 158 |
| | A command-line tool that scrapes Pokémon information and displays it in a formatted output. | 49 |
| | A disassembly and overhaul of Pokémon Red/Blue with full support for the Game Boy Color | 145 |
| | Decompiles Gameboy ROMs into an intermediate representation for analysis and manipulation | 66 |
| | A native implementation of the Metroid Prime game engine | 596 |
| | Evolution of a 3D game engine from the S.T.A.L.K.E.R series, providing improved performance and features. | 48 |
| | An Ethereum decompiler tool that translates Solidity bytecode into human-readable code | 822 |
| | Adds a generic object display to the Phaser game framework | 8 |