VirtualPlanetBuilder
Terrain generator
A tool for generating and organizing large-scale 3D terrain databases from geospatial imagery and heightfields.
Tool for generateing paged databases from geospatial imagery and heightfields
97 stars
20 watching
64 forks
Language: C++
last commit: about 2 years ago
Linked from 1 awesome list
Related projects:
Repository | Description | Stars |
---|---|---|
jaysmito101/terraforge3d | A powerful tool for generating and texturing 3D terrains using procedural techniques. | 973 |
ionureche/3d-terrain-generator | An application that generates 3D terrain using procedural algorithms and allows control over its shape and binding to a Bezier surface. | 2 |
jcbecker/termproject | Generates procedural terrain with distinct biomes and smooth borders using Perlin noise | 15 |
zielak/autoterraingen | A tool to generate terrains for Tiled editors by combining multiple tilesets into one terrain. | 15 |
kylebarron/pydelatin | Generates 3D terrain meshes from input data using a C-based algorithm | 68 |
systemed/tilemaker | Generates vector tiles from OpenStreetMap data for use in mapping applications. | 1,489 |
gwaldron/osgearth | A toolkit for creating geospatially accurate 3D maps in C++ applications. | 1,510 |
onthegomap/planetiler | A tool that converts geographic data from OpenStreetMap into vector tiles for rendering custom maps in various applications. | 1,447 |
fede-vaccaro/terrainengine-opengl | An OpenGL 4 application rendering a procedural scene with terrain, water, and volumetric clouds. | 634 |
karimnaaji/aobaker | A tool that generates texture coordinates and ambient occlusion maps from 3D meshes. | 7 |
theverat/normalmapgenerator | A program to generate normal, spec, and displacement maps from image textures | 419 |
snowapril/procedural-terrain-estimator | A software tool for generating and editing 3D terrain using procedural noise functions and algorithms | 39 |
awkwardpolygons/cartographer | A tool for creating and editing 3D terrain in games using GPU acceleration. | 386 |
havegum/terrain-generator | A Rust-based project that generates terrain using noise and Voronoi-based methods, with the goal of simulating agents and borders. | 29 |
dechristopher/xyz | A tool that generates and requests tiles from an XYZ cache proxy at specified zoom levels | 25 |