PhysX
Physics engine
The NVIDIA PhysX SDK is a physics engine implementation in C++ for simulating realistic interactions between objects in 3D environments.
NVIDIA PhysX SDK
3k stars
46 watching
378 forks
Language: C++
last commit: 2 months ago Related projects:
Repository | Description | Stars |
---|---|---|
| A physics solution supporting multiple platforms and devices. | 3,218 |
| A physics engine and simulation toolkit for creating realistic simulations of objects in 3D space | 2,353 |
| A JavaScript library for geospatial data visualization on the web | 2,586 |
| The Source SDK 2013 is a set of tools and libraries used to develop games on the Source engine. | 3,859 |
| A PyTorch library providing optimized implementations of image and video synthesis methods developed at NVIDIA. | 4,025 |
| A framework for RTL synthesis tools that can be adapted to perform any synthesis job by combining existing passes and adding additional ones. | 3,538 |
| A comprehensive 3D creation suite with modeling, animation, rendering, and video editing capabilities. | 13,601 |
| Removes Nvidia's restriction on simultaneous NVENC video encoding sessions | 3,606 |
| A cross-platform rendering library that provides a unified API for different graphics APIs and platforms. | 15,197 |
| A cross-platform C++ game engine for creating 2D/3D games | 4,521 |
| An extensible Python SDK for building secure and private machine learning applications in a federated paradigm | 658 |
| An interactive tool for monitoring and managing NVIDIA GPUs, displaying device and process information in an intuitive interface. | 4,921 |
| A program that captures and shares screen content with various destinations and upload options. | 30,078 |
| Provides a set of libraries and examples to simplify the development of graphics applications on various platforms | 720 |
| A curated collection of resources and assets for game development | 4,087 |