Timers

Timer library

An implementation of setTimeout and setInterval functions in GameMaker Studio 2.3 using Yacc.

An implementation of both setTimeout and setInterval from JS in GameMaker Studio 2.3

GitHub

3 stars
3 watching
0 forks
Language: Yacc
last commit: over 4 years ago
Linked from 1 awesome list


Backlinks from these awesome lists:

Related projects:

Repository Description Stars
dalu93/each A library providing an elegant interface for creating timers with configurable intervals and automatic memory management 759
radex/swiftytimer An API for scheduling timers in iOS apps using a modern Swift syntax 1,232
socketry/timers A Ruby library providing timers and scheduling functionality for event loops. 337
recp/tm Provides a set of utility functions for managing timers and elapsed time in C. 42
kemonologic/fuwafuwa A comprehensive timer system for GameMaker 2+, providing an easy-to-use interface for managing time-related functionality. 6
samme/phaser-debug-timer A debugging utility for Phaser game development 5
jaeryo2357/circletimer A circular timer with animation and customization options for Android applications 32
timvn/gmtimeline A lightweight toolkit for creating and managing complex event-based game development workflows using a simple, chained-event syntax 3
hemantasapkota/gcdtimer A framework for creating long-running timers and delay functions with GCD dispatch in Swift. 190
jujuadams/iota A library providing a miniature delta time and time dilation system for GameMaker 2022 LTS 38
developerpaul123/periodic-function A simple library to repeatedly call a function at a given time interval. 28
walmik/timer.jquery A plugin to create and manage timers in web applications. 295
lisilisenok/chime A time scheduler that manages timers with various settings and provides an event bus interface for messaging. 29
benal20/agenda.gml Provides a promise-like structure for scheduling and chaining callbacks in GameMaker games. 2
xenohunter/timestore A JavaScript library for managing multiple timers and intervals in a game development context 44