lwjgl-basics
Game dev library
A Java-based 2D game development library using LWJGL and shaders
LibGDX/LWJGL tutorials and examples
2k stars
187 watching
186 forks
Language: Java
last commit: over 5 years ago
Linked from 4 awesome lists
Related projects:
Repository | Description | Stars |
---|---|---|
lwjgl/lwjgl | Provides high-performance cross-platform libraries and APIs for developing 3D games and applications with access to graphics, audio, and controller technologies. | 549 |
jhasse/jngl | A lightweight, cross-platform 2D game library for building games on various platforms | 270 |
jaysmito101/cgl | A general-purpose C library for graphics, game development, and utility functions. | 395 |
lwjgl/lwjgl3-demos | A collection of demonstration programs showcasing various features and techniques in graphics rendering using the LWJGL 3 API. | 351 |
mattdesl/graphics-resources | A collection of resources and references for learning about graphics programming, including rendering techniques, color spaces, lighting, and more. | 1,799 |
marcinsc/gdx-graph | A library to simplify game development using libGDX by abstracting away complex rendering tasks. | 46 |
strongjoshua/libgdx-ingameconsole | An in-game console library for Java-based game development, enabling live logging and command execution. | 132 |
oakes/play-cljc | A game library for making games with Clojure and ClojureScript using OpenGL and WebGL | 547 |
allyourcodebase/sdl | A C library that replaces SDL with Zig and provides a standard library for game development. | 79 |
pmgl/microstudio | An online game development platform with tools for creating 2D and 3D games in JavaScript. | 935 |
mattdesl/three-glslify-example | A simple ThreeJS example showcasing modular shaders with GLSLify | 78 |
libktx/ktx | A Kotlin framework extending the libGDX game development library with modular utilities and extensions | 1,370 |
sjl/beast | A toolkit for building flexible objects in Common Lisp for video games. | 28 |
libgdx/gdx-controllers | An extension for libGDX game development that simplifies the use of game controllers across various platforms. | 72 |
lukasbanana/llgl | A thin abstraction layer for multiple graphics APIs and platforms | 2,099 |