shadows
Shadows Engine
A Shadows & Lights engine for löve, utilizing GLSL and OpenGL for real-time lighting effects.
Shädows - A Shadows & Lights engine for löve
169 stars
15 watching
9 forks
Language: Lua
last commit: over 4 years ago
Linked from 1 awesome list
glsllighting-effectslights-enginelove2dlualuajitopenglopengl-esshadow
Related projects:
Repository | Description | Stars |
---|---|---|
222464/ltbl2 | A 2D dynamic lighting system with accurate soft shadows | 116 |
groverburger/g3d | Simplifies 3D rendering in the LÖVE game engine using Lua. | 570 |
dylhunn/simple-love-lights | Provides a simple 2D lighting and shadow system for games | 26 |
tsteinholz/loveshaderconverter | A tool to convert shaders from one GLSL variant to another | 75 |
xiejiangzhi/light | A dynamic light shadow library for 2D graphics rendering in the LOVE2D game engine. | 12 |
ustymukhman/vite-plugin-glsl | A plugin for Vite that simplifies the management of GLSL shader files in web applications. | 321 |
bilouw/gamemaker-lighting-engine | A lighting engine for GameMaker Studio 2 that projects shadows using a tile-based approach. | 27 |
speakk/lighter | A dynamic light and shadow casting library for 2D game development | 36 |
orels1/orels-unity-shaders | A collection of Unity shaders designed for practical use in 3D graphics projects | 178 |
harjot-oberai/materialshadows | A library that adds support for convex shadows to Android views | 2,183 |
aliasifk/hacklights | A lighting engine specifically designed for use in the libGDX game development framework | 25 |
aras-p/hlsl2glslfork | Translates Direct3D 9 style HLSL to GLSL shader language | 558 |
matt77hias/mage-v0 | A game and rendering engine featuring both forward and deferred PBR pipelines with optional indirect illumination using Voxel Cone Tracing. | 266 |
lsalzman/tesseract | An open-source rendering engine that replaces traditional lightmapping with dynamic, real-time lighting techniques | 188 |
baku89/isf4ae | An After Effects plugin that allows users to write and apply custom GLSL effects using the Interactive Shader Format | 237 |